Hello Flyout Community!
"F/A-971 Direwolf" made by "Gummballz" from the Flyout Discord!
We are excited to announce that the "Joint Preview Update" is now available for everyone! This update features a lot of neat features and fixes, including a way to see your control inputs in the editor, and an "area rule tool"! These features should help you fine-tune your craft prior to launch, removing a lot of the "trial and error" aspects of the custom input system previously. This update continues the "Quality of Life" trend the devs have been focusing on, and should make custom actuation and sequencing much easier!
The preview system will work with all standard flight inputs, and any custom inputs you create!
The graphical visualization of an aircraft's "area rule" will help optimize high speed flight!

In addition to the new features, there are several bugfixes that are highly requested by the community, including a fix for the emissive materials, and some fixes for the weapons parts!
Full changelog: Added:
In-editor preview mode for inputs and joints that allows you to fine tune responses
Area Rule calculator
Twist calculator for Propeller that would give you decent values
Ability to see RCS of a missile. Click on a missile and calculate RCS
Range estimation in flight now uses Breguet equation, making it a lot more accurate
More UI elements during the flight respect your unit choices
Support for Electric Motors and other parts like Propellers on missiles
Autostart of Piston Engines on missiles
Better warning when loading a craft with missing modded part
Landing gear preview now respects retraction speed
Changed:
Tooltips are now instant
Floating parts no longer affect RCS calculations
Landing Gear not being consistent with Basic Wheel. If you are using gearboxes with them - make final gear value half of what it was before.
More elements in editor show their units
Fixed:
Deleting/Adding custom inputs no longer shifts other inputs in responses
Step type custom input with non-zero default value behaving weirdly in flight
Step type custom input step count in editor behaving wrong
Areas disappearing
Houses and trees spawning on runways
Blurry blueprints and UI elements with certain graphics settings
Flickering after undoing certain action
Radar Ground Mode toggle
Editing trace count for a gun
Soft Joint Wing breaking causing certain engines on missile to fail
Turbine knocking sound when placed on another turbine
Presets not resetting AB/Fan settings
Turbine with High-Bypass having glitched state in extremely rare cases
Radiator mirroring
Piston Engine using wrong ambient values when fired on a missile
Updating Gearbox Gear count
Missile ejection force not being applied when fired
Home-on-Jam toggle for Missiles in editor
Warhead cone angle in editor
Weird behavior in editor with Warhead when setting size to zero
Custom Solid fuel related bugs
FLIR pod missing Speed slider
FLIR pod not working on missiles
RCS calculations in certain scenarios
Straighten 3D in Cross Section Editor
Infinite loading with absurd loop count on individual fuselage parts
Fuselage being see-through on one side when changing some materials
Paint related issues when changing materials
Emissive material
Red outline on parts that shouldn't have them
Decimal point in editor
Absurd values in input fields in editor breaking things
Better safeguards on inputs in editor
Angle indicator on various joints
Angled wheel jumping
Black screen when using gearboxes with no inputs
Black screen when using small turbines
S-key scale in cross section editor
Overspeed being capped to 100kn
Infinite loading screen when missiles are named certain way
"SF-39A" made by "LeanGodzilla" from the Flyout Discord!