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Nuclear Nightmare V8.1.2
Read the original on Steam ↗- Improved enemy navigation and recovery when routes become blocked or players change direction.
- Fixed several cases where enemies reached a player but failed to attack, or stopped moving after an attack.
- Improved pursuit when players board a Snowcat, including approaching its entrance correctly.
- Fixed cases where enemies failed to attack players riding Snowmobiles or Snowcats.
- Fixed several movement and camera softlocks after enemy attacks, including Meek vehicle extractions and attacks interrupted by killing the enemy.
- Fixed attacks potentially affecting the wrong player after an enemy changed targets.
- Improved Psycho’s response to player sightings and Mimic’s recovery after attacking.
- Watcher, Meek, Husk and Psycho can now abandon outdated retreat movements when sight, sound or aggression calls for a different response.
- Fixed attack and recovery animations failing to progress correctly while enemies were offscreen.
- Improved door detection for crawling enemies and enemies approaching doorways at awkward angles.
- Fixed Leeches becoming unable to retry a bite after an obstructed attack.
If you noticed enemy behavior being much more aggressive and intelligent in v8.0 and then in v8.1 they got dumb, this patch fixes it.
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This announcement was written and published by the developers/publisher of Nuclear Nightmare on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.