Features
AI speedups (Luke) 50% for AI perceiving the world, which is a decent chunk of AI CPU demands. AI units also move graphically faster now by 30% too for faster turns (especially vehicles)
General performance improvements (Luke) - probably 20% to 30% range.
Faster camera panning (Luke) - about 30%. Let us know if too fast!
Additional German barks, covering more leaders and especially Stug and specific armor leaders such as Hennes and Koenigs. (Allen)
Vehicle leader portrait no longer lags behind vehicle when moving (Luke) - looked odd
Bugs
Units were no longer potentially retreating due to shock (Luke) -e.g. Seeing enemy tank was not leading potentially to a retreat based on a failed Morale Check. Instead failed MCs would lead to surrender only.
UK reinforced squads lacked moving animations (Minty, Henk, Luke)
UK MGs moving animation didn’t show MG (Henk, Luke)
When changing player portraits the interface would sometimes jump to new alternative portrait without being asked (Minty, Luke)
Opening the character edit screen with alt key down would leave Victory Conditions up over interface (Minty, Luke) - other contexts like video recording could cause as well.
Crash: "Plan that should have failed is reporting as passing" (Luke)
Crash: “chk_GUII_locked_on_click_and_warn_p: no executing units yet active plans” (Luke)
Crash: “Save File Does Not Exist” (Luke)
Crash: “Error reading the PNG file” (Luke)
Crash (rare) “too many leaders.. Captain Lamb” (Luke) - should repair the save game suffering from as well.
Crash (rare) “Duplicate Leaders” (Luke)- could happen if a new acting leader generated the same name as a dead acting leader. If you have an existing save with this bug it will need a manual patch by us. Contact on Steam or Discord.