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Hotfixes!

Beasts of Bermuda · Community Announcements · October 23, 2026

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We've patched a few times this last week. Here's a list of everything that's changed.

------Patch 1.2.0654------


QoL


+QoL (public): The Egg peep sound can now be mimicked by the Zupaysaurus, and requires scenting an egg to learn
+QoL (public): The Unlocked Skin Editing buff now persists through death
+QoL (public): Added a creature icon for the egg
+QoL (public): Added a model viewer to the Favor Store that allows previewing of cosmetic items
-The viewer spawns a default skin, 1.0 growth model of the relevant species, and allows the player to see the cosmetic they've moused over equipped on the model.
-The model can be rotated by clicking and dragging, zoomed in on via the mouse wheel, or dragged by middle mouse or holding LMB and RMB simultaneously.
-The model can also be rotated by controller right joystick, zoomed in and out with right and left trigger, panned with left bumper + right joystick, and reset by pressing the right joystick in
+QoL (public): Reincarnation now cautions the player that they will lose all Favor and Favor-purchased, character-specific cosmetics upon reincarnating

Titania


+Added more palm trees around Muddy Oasis
+Fixed all reported Titania Zone Issues

Mechanics Changes


+Mechanics (public): When purchasing a reskin with Favor, you now can edit your skin for ten minutes rather than being able to open the skin editing user interface once. This works like a personalized, skin editing world event that's just for you. If the skin editing UI is open when the buff expires, you can still continue to edit your skin until you close the UI.
-This buff persists through death
-Note this should also fix any bugs related to reskin purchases not granting a reskin
+Mechanics (public): Favor no longer gets reset or wiped upon migrating to a new server
+Mechanics (public): DLC cosmetics are no longer stripped upon character migration

Balance Changes


+Balance (public): Reskins are now 50 Favor, down from 100

Proton/SteamOS


+Fixed: Steam Deck and Linux / SteamOS systems using Proton no longer get error message Violation 8 Untrusted system file
+Removed the unused amdxcffx64 winetricks verb and updated the umu database
+Removed the debugging launch options for PlayStation 5 controller
+Updated recommended version to GE-Proton 11-11 and Proton Experimental

Bug Fixes


+Fixed (public): Linux servers no longer hang in an infinite loop when the server tries to evaluate the player's Trials
+Fixed (public): Various miscellaneous client-side crashes
+Fixed (public): Linux servers now report crashes to Sentry so we can debug them
-Servers should now report to Sentry if they hang for 15 minutes or longer as well (infinite loop, was an issue on Linux servers)
+Fixed (public): Elusiveness now properly evaluates each talent and each inherit as one point spent for the purposes of its break conditions
+Fixed (public): The tyrannosaurus rex's incest morph no longer clips its teeth through the lip at minor severity
+Fixed (public): Velo's snaggletooth morph's teeth now work properly
+Fixed (public): Carch tailtip issue
+Fixed (public): Issue where some skin combinations were dis-allowing players from logging onto saved creatures due to anti-cheat and anti-tamper skin checks we added to prevent crafted skins and skin-related cheats.
+Fixed (public): Specialization-specific exclusions were preventing players from other species from being able to join groups.
+Fixed: Steam Deck and Linux / SteamOS systems using Proton no longer get error message Violation 8 Untrusted system file

------Patch 1.2.0650------


+Fixed (public): Admins can now join groups they otherwise wouldn't be able to when joining the group violates specialization-specific grouping config rules
-Added memory logging to the server log so we can diagnose if memory climbs sharply before the Official servers go down
+Fixed (public): Server crash related to AI executing an unsafe, multi-threaded operation
+Optimized egg ticking server-side
+Further optimizations on AI critter tickrates and logic ran when not near players

------Patch 1.2.0648------


+Fixed (public): You now reliably get rewarded Favor for visiting water sources, rather than having it stop awarding Favor when you're nearing completion of the Trial. On Titania, this often happened at the 31st water source
+Fixed (public, issue 1689): Archelon now gets bonus Favor for visiting shrines, identifying scents, and discovering new biomes since it cannot drink water and obtain water from visiting water sources
+Fixed (public, issue 1690): The Zupaysaurus can now scent its children
+Fixed (public, issue 1688): Crash that happens if you attack while held as an egg
+Fixed (public, issue 1687): Water scent prompts no longer spam messages on-screen while playing as a listen server host
+Fixed (public): Palm Paths minor speed shrine placing players under the map when teleported to
+Fixed (public): Server crashes associated with new patch
+Updated achievement dialogue for summer 2026 to be funnier
+The Oryctodromeus holiday cosmetic inventory items are now marked as shared, meaning they share between servers when obtained
+Further optimized server saving such that it takes significantly less time to execute a server-side save
+Fixed (public): Deity shrines with overridden teleport receive locations should no longer place large players under the map when teleporting to them
+Fixed (public): You now get Favor for visiting the water source that brings you to 100% complete in the Water Sources Visited Trial
+Fixed (public): Bug where AI critters were not throttling their behavior when not near other players. This is a server-side optimization

------Patch 1.2.0646------


+Fixed (public): Save files converting to new save file versions no longer lose playable critter saved skin info
+Added new console command, SetPlayableCritterSkinIndex, which sets a currently in-play playable critter's skin index to the provided value for the provided player's name. Note that valid values for this index are 0-6 or 15 (the rune skin). This console command requires the EAdminCommands::ModifyEggsAndNesting permission to use.

+Balance (public): Zupaysaurus' Wiehenvenator Identify mimicry now lasts 900 seconds, up from 300
+Balance (public): Zupaysaurus' Parasaurolophus Alarm Call mimicry now lasts 900 seconds, up from 300

+Optimization (public): Optimized save system such that migration and reincarnation do not require the server to execute a new save tick. Note this was costing quite a bit of CPU usage server-side.
-Pending save operations now queue up in a new save file, SERVER_MapName_PendingSaveActions. This file fills as new save operations that previously needed to be included in the base save files accumulate and then empties each regular server save tick, removing the need for saving mid-operation of some mechanics to ensure players did not lose save data if a server crashed or reset at the wrong moment
-Sending and receiving characters from migration should now be much faster, as these required a save operation to finish before concluding safely

+Fixed (public): Re-entering world events between logging out and in no longer grants additional Favor
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