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AGENT ORANGE (Part 2 of 3)

Military Conflict: Vietnam · Community Announcements · October 23, 2026

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[MAPS]

- Improved overall graphics fidelity

Slums
- Adjusted water texture to be more believable

Ruins
- Improved lighting and setting
- Added more foliage and ground detail
- Updated skybox to have a seamless transition between playable and non-playable areas

[GAME]
- Fixed Linux build not working correctly
- Fixed invalid behavior of vote ratio, it should now correctly assume passing threshold when voting
- Added a more descriptive error message when some crucial files are missing

[ZOMBIE]
- Improved wave structure
- Fixed "Call Vote" not being available in Zombie Mode
- Fixed "Refund" selling all mines or rifle-grenades instead of 1 at a time
- Fixed Bloats and Sludgers dealing damage to player when attacking props
- Reduced the amount of Zombies on harder difficulties with more players
- Improved zombie attack logic to take into account dynamic objects when checking reach
- Fixed "Infinite Mines" bug
- Small tweaks to kill rewards and buildable prices
- Small tweaks to Mk 19, SPG-9 and M40 RR turrets
- Introduced stagger for Shovels and Crowbar
- Increased price of melee weapons
- Buffed melee weapon damage in Zombies
- Nerfed Ammo Box and ammo pickup
- Removed all buyable perks from the Shop
- Disabled many weapon upgrades
- Adjusted starting inventory values:
-- Weight: 21
-- Grenades, Mines: 5
-- Buildable Props: 9

[WEAPONS]
- Fixed incorrect scripts for vz. 54 and vz. 54 Meopta
- Fixed invalid Homemade Shotgun fire rate
- Fixed invalid damage for alt-fire (charged attack) for melee weapons
- Improved models of Type 63, Type 63 SOG, vz. 54, vz. 54 Meopta, C96, Sten Mk 2, and K50M
- Updated worldmodels of MAS-38, MP40, and M1895
- Added fuse time to C4 and TNT
- Reduced total ammo for LMGs
- Removed bayonet from vz. 52

[UI]
- Fixed End of Match scoreboard not showing ranked points
- Improved some weapon icons
- Improved some weapon names
- Added a few missing localisation strings in EN, PL and RU
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