
Attention, Hunters! Scouts have reported mysterious pumpkins appearing throughout the Zone.
These objects have drawn great interest from scientists, so command has issued an urgent directive: collecting pumpkin samples is now a top priority for all hunters - even over current missions.
To keep morale high, special rewards await those who collect 3, 8, 15, 25, and 40 pumpkins!
Rewards:
🎃 3 pumpkins — Car Ornament.
🎃 8 pumpkins — Dog Hat.
🎃 15 pumpkins — Knife Skin.
🎃 25 pumpkins — Weapon Camo.
🎃 40 pumpkins — Dog Skeleton Skin.
The event runs until November 9 — happy hunting!
FAQ
Q: If I don’t collect all rewards by November 9, will I lose them forever?
A: No, you’ll be able to earn them again next year.
Q: I participated last year. Do I need to unlock everything again?
A: No, your previous progress is saved. You’ll continue from where you left off.
Q. Where do I turn in the pumpkins?
A. Just sell them to Zakharich like regular loot.
Q. Where can I track my current event progress?
A. You can track it on the special screen above the exit of Zakharich’s shop.
Q: I unlocked a reward but can’t find it.
A: You can activate it in Settings → Cosmetics. If the option is still unavailable, restart the game.
Q. Where's the best place to find pumpkins?
A. Pumpkins spawn randomly on all locations, just like regular loot. Each raid contains 1–3 pumpkins during the day and 1–5 at night, so nighttime raids are your best bet!
Q: I still have pumpkins from last year. Can I turn them in?
A: No, those have long since decayed and lost their anomalous properties — scientists are no longer interested in them.
Q: Are the rewards the same as last year?
A. No, there's a new final reward — a unique glow-in-the-dark skin for your dog.

FULL CHANGELOG
What's New
The Halloween event has begun, featuring unique cosmetic rewards!
The welcome screen in the main menu can now be closed by pressing the B/Y button on your controller (in case you can't click the X button).
Changes
Reduced the number of demons required for one of the main quests from 20 to 15.
Increased the spawn chance of ritual books at cultist circles when the corresponding quest is active.
Increased the chance of a garage with an interior spawning when searching for the missing hunter. This should reduce the likelihood of the search taking several raids instead of the intended single raid.
Fixes
Fixed a bug where the device used to scan convergent shift could be lost if the game was saved while holding it.
Convergent shift scanning now starts immediately if the device is already in your hand.
Fixed a bug where certain story-related dialogue lines from Zakharich sometimes wouldn't play.
Potentially fixed a bug where the final cutscene could freeze and fail to play.
Fixed a bug where cigars could still be taken out of their box after handing it over to the mechanic.
Fixed a bug where players could repeatedly spawn in the shop instead of the hideout corridor after the completion of the story.
Fixed the swapped ON and OFF buttons for the Physical Gunstock setting in the main menu.
Fixed a bug where a bandage could duplicate and end up in the backpack while being wrapped.
Fixed a bug where the fog boundary in the Forest could still behave incorrectly for returning players.
Fixed a bug where the Veteran's Knife still didn't produce sparks when sharpened.
Various other minor fixes and improvements.