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inZOI · Community Announcements · October 23, 2026

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Hello everyone, and happy Friday.

Following our last announcement, everyone on the development team carefully read through the many comments you shared with us. We were grateful for the support for the new features, but the feedback about the inconveniences introduced by the October update and the fundamentals of the game also gave us a lot to reflect on regarding what we need to address first.

First, we will prioritize restoring areas where the experience has become worse than before. We will readjust the character lighting balance to address faces appearing overly shiny in dark interiors, add an option to toggle the spotlight on and off, and restore the previous cartoon filter. We also plan to improve the skill icons so that progress is once again displayed in the more intuitive way it was before.

We are also working quickly to address simulation and mod-related issues that disrupt immersion. We will patch issues where Zois change seats or have their action queues canceled when talking during meals, as well as the sharp decline in restaurant revenue and the bug causing excessive bread purchases. We will normalize the frequency of needs and improve odd Smart Zoi behaviors, such as repeatedly having the same thoughts or swimming all the way to a deserted island late at night.

In particular, we sincerely apologize for the extremely frustrating issue where mods are forcibly unsubscribed. We are treating this as a top priority and are currently investigating the cause and working on a fix. We will also gradually address texture duplicate-storage optimization, presets, more detailed filtering options, and thumbnail editing.

We have also taken to heart the feedback that “the depth of animations and simulation should come before new features.” We will work to make actions that are currently too short feel more natural, address objects appearing to teleport, improve stiff animation transitions, and continue adding more everyday and personality-specific animations.

We also apologize for the long wait regarding the feature that saves all situational outfits when saving a family preset. We will make sure this is properly fixed. We will also expand hairstyles and clothing options for male Zois and add more affectionate interactions between family members. In addition, we will work on preserving the positions of parked vehicles, improving distance culling, and addressing the unnatural movement pattern where students walk in single-file lines.

For features where opinions were divided, we will move toward giving players more choice. For vehicle boarding, we plan to add options such as relationship requirements and the ability to allow or refuse another Zoi to ride, reducing situations that feel awkward. We also plan to provide Dowon’s hanok as a preset.

Lastly, I apologize that we did not provide an earlier update on the progress of the CAZ stickers, heterochromia, and graphics improvements that I mentioned back in July. These are currently undergoing final adjustments alongside our lighting and optimization work. We will share an update on them next time, and going forward, we will try to communicate our schedules more clearly.

Thank you, as always, for guiding us toward making inZOI a better game. We will first move quickly to resolve the bugs and mod issues you are currently experiencing, and then prove the promises we have made today one by one through actual results.

Thank you.

This week, I’ll be taking a short trip somewhere nearby. It is autumn here in Korea, and the leaves are already beginning to change colors.

I hope you all have a wonderful weekend.

Kjun

※ For the video, please check it on Discord or the forum.

🔗 Discord: Link

🔗 Forum: Link

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