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Update 57: Performance Upd. 2!

Vietnam War · Community Announcements · October 23, 2026

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PERFORMANCE:

* All enemy detection improved to spend way less CPU main thread time without any impact on functionality.

* Splash damage collider detection improved in same way.

* Animal movement code optimized.

* NPC and animal dynamic range for animation bone settings.

* Animation data optimized.

* Audio optimized.

* Garbage collection optimized.

* Shadow casters adjusted.

* Ship code optimized.

* UI code optimized.

* Raycast optimized.

* Flight instruments code optimized.

* Particle effects adjusted and optimized (white phosphorous airplane bomb especially).

NEW STUFF:

* NPCs can now strafe while in combat.

* 3 new NPC idle animations (runs a bit rare atm but ill update it, also to ensure they won't slide).

* Salt water crocodiles (I'll improve these later).

* Fire ant spawns added (don't get ants in your pants).

BUGFIXES:

* Issues with squad/soldiers being weird after being inside helicopter should be fixed.

* NPCs should no longer stutter (rotate a little up down) while aiming at player.

* Aircraft will now explode when crashing hard into all types of objects.

NOTES:

TLDR: Performance slider now set to 10.

CPU main thread performance gains in this update are quite massive!

However, since I changed so many scripts though, it's possible there will be a few new issues I missed, so please let me know if you see any so I can patch it.

Beta tester message: aircraft free-look, throttle & land vehicle turning now works again. Thank you.

Thanks for playing and giving me feedback!

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