\[New Content]
Halloween Remix Event
New skin: Diver → Simona (Tidal)
New skin: Knife → Leiomano (Bathyal)
\[Bug Fixes]
Sinkhole has received multiple overhauls to improve performance. However it is still best played in the 64-bit version of Depth.
Moved some gold pick ups that would spawn under map geometry in Antiguo, Snowfall, Devil’s Head, and Cove.
Fixed Thresher skin Azure’s misaligned eyes and teeth. Now they can see straight again and they no longer need to see a dentist.
\[Balance Changes]
Sharks
Tiger Shark - As one of the most popular sharks, with great all around stats and thus has been the top pick for the longest time. We are giving it a nerf to let the other sharks shine.
Thresh damage decrease by 20%
Mako shark - Mako is also one of the most popular sharks in the game thanks to their ability. For now, we will be balancing their stats that work directly with Ignore Pain. This essentially lowers the potential health gained with that evolution, but the the amount of lunges remain the same.
Stamina pool 200 -> 100 lunge cost 45 -> 22.5 sprint cost 18 -> 9 stamina regen 30 -> 15
Bull Shark - With a lower thresh damage, Bull Sharks have generally suffered against the net gun, taking the longest duration to break out of them. This buff will make them perform slightly better netguns in late game scenarios.
Bull shark Net Thresh modifier increased by 20%. Their thresh damage against Divers remains untouched.
Divers
Drag modifier - Drag modifiers now start off at a lower debuff value instead of applying maximum debuff value.
Spear Pistol and Spear Gun applies drag at 25% (per projectile)
Volleyjet applies Drag at 2.5% (per projectile)
ADS Rifle - While meant to be an endgame weapon, it still has extremely good stats for its cost. So we’re increasing its price slightly to balance it out.
Price adjustment: $3300 → $3500
Medkit - Medkits will now 50% more in order to combat its rampant spammage.
Price adjustment: $200 → $300
Note: Consumable spam has been an issue in Depth and we do intend to address it in the future.
SPP-1 - One of the most popular starting weapons with low price. We’re increasing its price to make the other weapons more appealing.
Price adjustment: $500 → $550
APS Rifle - The Heavy barrel upgrade has made APS rifle a strong scaling weapon from mid-game onwards. This will make its scaling less oppressive.
Heavy barrel price adjustment: $2300 → $2500
Heavyjet Revolver - Not a very popular choice for starting gear, so we’re lowering its price.
$800 → $750
UPR-12 Gyro Pistol - Not a very popular choice for starting gear, so we’re lowering its price.
$700 → $650