Update 2.0.0.5 will take place at 03:00 UTC (23:00 Eastern Daylight Time on October 22nd, 05:00 Central European Summer Time) on Friday, October 23rd, with approximately 3 hours of server maintenance.
[p align="start"]Below is the content of Update 2.0.0.5:Standard Versus - Balance Adjustments
Centurion
Attack Interval 0.8s → 0.9s
ATK 1395 → 1569 (+12.5%)
Developer's Note: This adjustment makes the Centurion stronger against medium-sized units while reducing its efficiency against small units. A more clearly defined role will help prevent pure Centurion-massing strategies from becoming overly dominant and make the Centurion more reliant on synergy with other units.[p align="start"]
Vortex
ATK 1570 → 1633 (+4%)
\[Electromagnetic Twin]: Cost 350 → 300
\[Accumulator Shield]: Cost 300 → 250
Developer's Note: Following the adjustments in the previous patch, some of Vortex's Techs are a bit too weak.
Sledgehammer
\[Mechanical Rage]: Cost 250 → 150
Developer's Note: Lowering the cost of \[Mechanical Rage] will help expand the Sledgehammer's versatility and increase the usage rates of other Sledgehammer Techs.[p align="start"]
Starter Packs
\[Vortex & Tarantula] Player HP modifier +600 → +500
\[Void Eye & Fire Badger] Player HP modifier 0 → -100
\[Crawler & Fire Badger] Player HP modifier 0 → -100
\[Hound & Steel Ball] Player HP modifier +200 → +100
Developer's Note: As always, we adjust the Player HP Modifiers for Starter Packs primarily based on their win rates and pick rates across different MMR brackets.[p align="start"]
Reinforcement
Once a player has selected \[Redeployment], no additional \[Redeployment] cards will appear in the Reinforcement pool.
Star Expedition - Balance Adjustments
[p align="start"]For Star Expedition, our goal is to give players more satisfying and fun tactical options. Therefore, aside from nerfing the Abyss — which has indeed been overly dominant — we have buffed a large number of units and replaced many units' Default Tech with more practical ones.[p align="start"]Shop
Appearance rate of an individual unit's Tech in the Shop: 5% → 10% (The maximum total appearance rate for all unit Techs in the Shop remains capped at 40%).
Developer's Note: After this adjustment, players who hold only a small variety of unit types will be able to roll Techs for their preferred units much more frequently.[p align="start"]
Abyss
HP 93747 → 84372 (-10%)
ATK 5019 → 4517 (-10%)
Fang
Default Tech: \[Mechanical Rage] → \[Ignite]
Hound
Default Tech: \[Chamber Compression] → \[Incendiary Bomb]
Arclight
HP 4813 → 5294 (+10%)
Vortex
Added to the Starter Pack pool
Rhino
HP 29385 → 32323 (+10%)
Typhoon
Default Tech: \[Wreckage Detonation] → \[Air Defense Mark]
ATK 112 → 123 (+10%)
Farseer
ATK 1348 → 1483 (+10%)
Centurion
Attack Interval 0.8s → 0.9s
ATK 1635 → 1840 (+12.5%)
Fortress
Default Tech: \[Barrier] → \[Anti-Air Barrage]
ATK 9315 → 10433 (+12%)
Vulcan
ATK 107 → 117 (+10%)
War Factory
ATK 10765 → 11842 (+10%)
HP 159176 → 175093 (+10%)
Experimental Death Knell
Reduced the XP required for leveling up
Reinforcement
\[Assault Tactics I]: Cost 0 → 50
\[Defensive Tactics I]: Cost 0 → 50
\[Ranged Tactics I]: Cost 0 → 50
\[Mobile Tactics I]: Cost 0 → 50
\[Assault Tactics II]: Cost 200 → 300
\[Defensive Tactics II]: Cost 200 → 300
\[Ranged Tactics II]: Cost 200 → 300
\[Mobile Tactics II]: Cost 200 → 300
\[Last Line of Defense]: ATK and HP bonus 50% → 60%
\[Illegal Bargaining]: The first Shop refresh next round offers all items at a discount → Next round, the first 2 batches of items in the Shop are discounted
\[Elite Customization]: Designate 1 unit; that unit's Level in the Shop +2 → Designate 1 unit; that unit's Level in the Shop +1
\[Tech Order]: Designate 1 unit; the Shop offers 3 additional discounted Techs for that unit → 5 additional discounted Techs for that unit
Assets
\[Platinum Trophy]: Payload 2 → 3
\[Caravan Shopping Guide Sign]: Can only refresh 3 times per round; starting from Round 2, the Shop always contains at least 3 discounted items → Can only refresh 2 times per round; starting from Round 2, the Shop always contains at least 3 discounted items
\[Vanguard - Death Knell]: Initial Supply -300 → -250
\[Vanguard - Vulcan]: Initial Supply -500 → -450
\[Vanguard - Melting Point]: Initial Supply -300 → -450
Custom Camera
[p align="start"]Players can now save up to 3 custom camera views. Left-click the camera buttons to switch between the default camera view and your 3 custom camera views; right-click a custom camera button to delete that saved view.[p align="start"]Other Optimizations
Changed the background color of certain Loading Screens from white to gray
\[Sentry Missile] now displays an indicator showing its potential targeting direction during the deployment phase
Developer's Note: Because enemy positions can change within the fog of war during the deployment phase, the targeting direction indicator shown during deployment is not always accurate.[p align="start"]
Bugfixes
Fixed several issues that could cause data errors
Fixed several UI animation issues
Fixed several localization issues
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels:
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/