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Marvel Puzzle Quest R348 Release Notes (Release 19 Oct US)

MARVEL Puzzle Quest · Community Announcements · October 22, 2026

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Notes:


The big new drop this release is Alliance V Alliance! There's a summary below, but Jeto will also be putting up a separate post with the details of what's changed since the original AvA blog was posted.

We would like to thank all of the players in the Beta who gave us feedback on the system. We have recorded a lot of feedback from them on continued improvements, and could not appreciate them more for their contributions and amazing, thoughtful attitudes. :heart:

We're hoping for AvA to provide something truly new to MPQ that we can continue to build on, and it would not have been possible without them.

New Feature: Alliance V Alliance




Alliance v Alliance is a new game mode where Alliances are matched against each other to battle for control of territory. Alliances will be required to work as teams in order to defend their territory and attack their opponents possessions!

The first Alliance v Alliance Operation begins Thursday UTC


You can find a full breakdown of AvA in either our Alliance V Alliance forum post or in the Alliance V Alliance (AvA) section of the MPQ Support page.

AvA runs as a 6-week Operation

At the core of AvA is the fight for territory during the Offensives (matches), consisting of 3 rounds of:

Each Alliance begins an Offensive with control of 5 Fronts (hexagonal tiles) with 1 (the 11th Front) remaining locked

Characters have a limit on how many Objectives they can defend at once. This is called “Resolve.”

Players have a limit on the number of Attacks they can make. This is called “Morale.”

Scoring & Rewards


Alliances are scored based on:

Personal Rewards (Engagement Rewards) are given at the end of each Engagement and each player receives:

Alliance Rewards (Operation Rewards) are given at the end of each Operation (Season).

Quandry’s Blessing (or Operational Condition) is the buff or restriction placed on an Affiliation for the duration of an Operation and is chosen by the top-ranked Alliance.

Short-Term AvA QOLs:


Here is a bit of an idea of the continued work we are intending to do on AvA in the coming updates:

Over a longer term, we want to make more improvements to Alliances and Alliance chat in general, however this will be more challenging due to the way the infrastructure for it is currently set up so it will take time.

Quality of Life


UI



Bug Fixes


In addition to the fixes listed below, we have added additional logging in the backend to give us more information to track down the root causes of issues such as the saved game resets.

Gameplay & Heroes



UI



Performance



348 Known Issues



347 Character Bug Fixes


Note: The following were all fixed during the live release of 347 via data patches and are summarized below

Hero Fixes:



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