Added
Added new upgrades to the Tech Center: increased speed of all production module +10%.
Added new upgrades to the Tech Center: increased organic growth speed in all farms +7%.
Fixed
Fixed an issue where the third Smelter upgrade at an outpost could not be applied after completing the research.
Fixed an issue where drones would get stuck when saving the game after canceling an expedition they had been assigned to.
Fixed a rare issue where unfinished conveyors could transport resources under certain circumstances.
Fixed a rare issue where evacuated colonists could be picked up by a truck afterward, creating clones of those colonists.
Fixed the display of the priority adjustment icon above the Manufacturer when using the corresponding mode.
Fixed visual artifacts that appeared when selecting walls for demolition.
Optimization
Fixed an FPS drop in Communications Mode.
Changed
Upgrades for Large Solar Panels and Science Laboratories now work similarly to vehicle upgrades.
Added a warning about an approaching Solar Flare, which appears 12-36 hours before it begins.
The game now pauses when opening an urgent contract window.
Added colonist specializations to the tooltips displayed when hovering over colonists in the list.
Removed empty tooltips that appeared when right-clicking Points of Interest.
Balance
Rebalanced Solar Flare duration based on the selected difficulty.
Added an additional effect to the final story research options in the Fundamental and Engineering branches.
Increased the efficiency of all solar panels by 5–10%.
Reduced the wear rate of all modules by 5–10%.
Rebalanced the cost of some research options.
Increased the construction cost of CRUST and UNIVERSE rockets by 40k.
Increased the construction cost of rockets by 100k.