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October Community Stream Recap

Dead by Daylight · Community Announcements · October 22, 2026

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Whether you were able to tune in live (thanks!) or you're dropping by to get a tl;dr, we're here to give you a recap of some highlights from today's community stream: 

 

MMR UPDATE 

As you may remember, back in 10.1.0, we updated how MMR is calculated. While kills and escapes continue to be an aspect of MMR calculations, they are no longer the only thing used to calculate these values. Now, we also factor in a wide range of actions that help progress the game – think, emblems. 

Of course, certain aspects of the MMR have stayed the same. Namely, Killers keep their individual MMR ratings, Survivor share their MMR, matchmaking prioritizes wait times over exact MMR matching, and MMR gains/losses are calculated by comparing Killers and Survivors against each other in a match. 

Since making this change in 10.1.0, we've been keeping a close eye on this system and recently noticed that Survivors' Altruism wasn't giving as much MMR as it should have. 

To make sure altruistic play is correctly rewarded, we made an adjustment to our MMR system earlier this week (thanks to the adjustable elements of the algorithm), increasing this value. We'll continue to keep a close eye on how this impacts players' MMR and matchmaking before making any further changes. 

 

UPDATE 10.2.0 RECAP 

Last update, we adjusted over 50 perks, focusing on improving generic perks and those that were affected by Diminishing Returns and could use an adjustment. 

Watching the results of these changes, we saw some shifts in the usage and kill / escape rates for these perks. Here's a recap of which ones saw the biggest increases and decreases: 

KILLER USAGE 

SURVIVOR USAGE 

KILL RATES 

ESCAPE RATES 

 

WHAT'S COMING IN UPDATE 10.3.0? 

PERK ADJUSTMENTS 

As a follow-up to last update's perk changes, we're making further adjustments to some perks that were tweaked in 10.2.0! Here's a recap of the changes: 

 

MORI UPDATE 

We're also making some changes to the Mori system and will be rolling this out over time. The goal? To better define and clarify the rules behind different types of Moris. 

Moving forward, there will be three types of Mori: Finisher, Power, and Short. While these will all trigger with the Attack button, they'll function a little different: 

We plan to revisit older Killers' Moris down the road, but for now, they will use their current Mori for both Finisher and Short Mori situations. 

 

BACKEND TUNABLES 

We know how important balance is to you, so we're building a system which lets us make changes to Live content without needing to wait for a patch. The intention is to get small balance changes in your hands more frequently, tapping into your feedback and making adjustments between patches, which previously limited when we could make changes. 

Backend tunables will largely focus on Killer adjustments (similar to what you may have noticed in 10.1.2 with The Judgment) and base game number tweaks. Using this system, you can expect some tweaks to The Executioner (Faster charge! More range! Snappier feel!) and The Judgment (Power cooldown! Zealous duration!) soon. 

We can't wait to continue building on this system, although to set expectations, it will take some time. In the future, we'd love to include support for addons, perks, items and more. 

 

SNEAK PEEK AT UPDATE 10.4.0 

Coming in January, this update will feature a medium-sized Killer update, multiple smaller Killer tweaks, and adjustments to around 15 perks (including Eruption, Sloppy Butcher, Surge, Hyperfocus, Shoulder the Burden, and Resurgence). 

 

That's not all! We also answered a bunch of questions, as submitted by you! Check out the stream recording to see what we discussed, or head over to our brand new Twitter account – @DbDPulse, featuring updates from your humble Community team – where we'll be posting some of the Q&A highlights. 

 

Until next time... 

The Dead by Daylight Team 

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