A new patch is now available for Pinball FX, featuring multiple tables, optimizations, and a long list of bug fixes. Thank you to everyone who reported these issues!
Let’s check out the full list!
Tables Added
Judge Dredd™
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Bethesda® Pinball - Fallout™ Pinball, The Elder Scrolls V: Skyrim™ Pinball, DOOM™ Pinball
System Shock Pinball
Camp Bloodbrook
New Features and Improvements
Judge Dredd™ Questline is now available.
Fallout™ Pinball, The Elder Scrolls V: Skyrim™ Pinball, and DOOM™ Pinball Questlines are now available.
Judge Dredd™ introduces additional special action buttons. We recommend reviewing your control layout to ensure the default assignments match your preferences. If needed, button mappings can be customized in the Controls Settings menu.
Tournament scores can now be submitted to general leaderboards when the tournament uses matching gameplay settings. Eligible tournaments are marked with a dedicated icon, and leaderboard eligibility is now displayed during tournament creation.
Added Normal Physics and refined overall gameplay physics for Garfield Pinball.
Added Normal Physics and refined overall gameplay physics for Grimm Tales.
Added the new My Journey statistics system, featuring table-specific progress and performance tracking on each table’s Mode Selector screen, along with overall Pinball FX statistics available in the Profile menu.
Added new camera customization options, including the ability to enable or disable the Plunger Camera and choose whether camera and visual settings are saved per table or globally.
Added 4 new trophies/achievements tied to Duel participation and playtime milestones.
Improved the Results screen with various UI enhancements, and added leaderboard position change tracking to show how far you’ve climbed after achieving a new high score.
Renamed the Progression section in the Profile menu to Achievements | Table Awards for improved clarity.
General Fixes
Addressed an issue where End-of-Ball Bonus scoring could be applied incorrectly on several Williams™ tables.
Fixed an issue where the Rewards screen would not automatically scroll to the next available reward.
Improved ranking tier displays to more clearly communicate earned rewards and final placement.
Fixed an issue where Event rank indicators could display incorrect placement information after leaderboard data was refreshed.
Fixed an incorrect challenge description in the Tomb Raider Pinball Questline.
Improved loading times for the Events and Tournaments screens.
Fixed an issue in limited-attempt tournaments that could incorrectly consume additional attempts under certain circumstances.
Fixed an incorrect Pro Mode description in the table details screen.
Fixed an issue where limited-attempt tournaments incorrectly displayed remaining attempts as daily attempts.
Fixed an issue that made it difficult to edit leaderboard names when entering a new local leaderboard score.
Fixed an issue that prevented players from scrolling through Local Leaderboards when using a controller.
Added a leaderboard button hint to the Tournament list in Portrait mode.
Fixed an incorrect thumbnail preview for a PinHall customization item.
Updated keyboard shortcuts during table intro sequences for improved consistency with controller controls.
Updated Questline navigation so selecting Questlines from the quest list returns players to the Questlines main screen.
Table Fixes
Garfield Pinball
Improved the readability of floating score text.
Fixed an issue where speech bubbles would not display correctly in portrait mode.
Fixed an issue causing the Spider target animation to start from an incorrect position.
Fixed an issue where lasagnas and bones could remain on the table after restarting a Challenge.
Fixed a rare issue that could interrupt ball travel on the main ramp.
Improved the volume balance of certain voice-over lines.
Williams™ Pinball: Scared Stiff
To ensure fair competition, all leaderboards have been reset on this table.
Fixed an issue where nudging during Crate Multiball could allow repeated Jackpot awards.
Fixed an issue where automatic celebration flips could incorrectly count toward flip challenges.
Fixed a rare issue that could cause the camera to remain focused on the backglass during gameplay.
Fixed an issue that could cause Flips Challenge games to end prematurely.
Adjusted challenge auto-launch strength to improve ball behavior after launch.
Fixed an issue where the camera would not automatically pan to the plunger in certain views.
Fixed minor text issues in the Table Guide.
Fixed light flickering visible in certain camera views.
Williams™ Pinball: Elvira and the Party Monsters
To ensure fair competition, all leaderboards have been reset on this table.
Fixed an issue that could affect score validity.
Fixed an issue that could cause an unintended camera zoom during ball lock.
Made minor adjustments to improve shot reliability.
Adjusted voice volume levels for improved audio balance.
Fixed an issue that could cause the ball to become stuck behind the upper gate.
Fixed a character rendering issue that could occur when toggling visual effects settings.
Fixed an issue that could cause the ball to become stuck near a bumper.
Grimm Tales
Fixed an issue that could cause balls to become stuck in the mission starter hole during Crystal Multiball or after ballout.
Fixed an issue that could cause score multipliers to remain active longer than intended.
Fixed a rare issue where multiple balls entering a lock could prevent one ball from returning correctly.
Fixed an issue where the Jet Multiball start animation could fail to display on subsequent activations.
Fixed multiple issues that could allow the ball to leave the playfield during certain game modes.
Fixed an issue where mission timers could briefly display incorrect values when restarting a mode.
Fixed several Goat mode issues related to ball drains and mode progression.
Fixed an issue where captive ball hits could incorrectly contribute to unlocking the next main mode.
Fixed an issue where the main mode starter could become active unexpectedly after certain multiballs.
Fixed several issues related to main mode starter indicators and progression.
Improved visual feedback for main mode progression and activation.
Fixed an issue where captive ball scoring could behave incorrectly in certain situations.
Fixed an issue where target indicators could display incorrect behavior when restarting Rescue Mode.
Fixed an issue where Sleeping Beauty mode display elements could remain visible after a ball drain.
Fixed an issue where Skill Shot selection could stop working correctly after several activations.
Fixed a rare issue where a goat target could reappear after being hit.
Fixed an issue where Goat Mode score displays could remain visible after a ball drain.
Fixed a rare issue where Snow White mode could behave incorrectly if the final dwarf was collected just before the mode timer expired.
Fixed an issue where balls could become trapped in the Mirror Hole under certain circumstances.
Fixed several issues where Little Red Riding Hood mode display elements could remain visible after the mode ended.
Fixed several issues that could cause display messages to overlap or become blank.
Fixed an issue where Sleeping Beauty mode could still progress after the timer had expired.
Fixed an issue where Wedding mode objectives could fail to reset correctly when restarting the mode.
Fixed several issues that could cause Hansel and Gretel mode to behave incorrectly after timing out.
Fixed an issue where certain Super Skill Shot targets would not award the intended bonus.
Fixed an issue where certain mode indicator lamps could remain lit after Wizard Mode.
Fixed a rare issue where Cinderella mode could fail to end properly.
Fixed an issue where Cinderella mode could continue running after a ball drain or tilt.
Fixed an issue where completing TALE could incorrectly light a new story mode.
Fixed several issues that could cause story modes to behave incorrectly after a ball drain.
Fixed an issue where certain shots and targets would not award points during Rescue Wizard Mode.
Fixed a rare issue that could cause incorrect mode progression when entering the mode starter hole during a story mode.
Improved Snow White mode lamp prioritization and guidance indicators.
Fixed an issue where multiball music could stop prematurely.
Improved music transitions between game modes.
Fixed issues where other mode lamps could interfere with Snow White shot guidance.
Fixed an issue where Super Skill Shots could interfere with main mode gate behavior.
Fixed several issues involving Crystal Multiball state handling during Rescue Wizard Mode.
Fixed an issue where certain Wedding Mode objectives could be tracked incorrectly.
Fixed an issue where Castle Hurry Up could remain active after a ball drain.
Fixed an issue where Jet Bumpers Multiball could end with an incorrect number of balls remaining in play.