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Content Update #9 Patch #1 Handling Improvements & More

Wreckfest 2 · Community Announcements · October 22, 2026

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HIGHLIGHTS

- Adjusted handling of all cars based on community feedback to bring back the fun.

- Reduced visual and component damage

- Various other fixes and improvements as shown below.

CARS & HANDLING

- Increased lateral grip in partial slide, improving RWD stability and ability to exit corners with more power.

- Reduced tire snap when recovering from slide and re-gripping.

- Reduced rollbar/roll stiffness bias effectiveness, mitigating understeer.

- Adjusted stock differential settings to reduce off-throttle understeer.

- Fixed FWD performance underestimation and front-heavy RWD over-estimation.

- Re-balanced car performance after rating system fix.

- Controller countersteer speed is now more predictable, generally slower than before.

- Fine tuned anti-spin and traction control assists for improved maneuverability.

- Cars are now framed better in the upgrades menu.

- Miscellaneous other fixes to cars and decals.

DAMAGE

- Crashes now deal less damage on the Normal and Realistic damage mode.

- Engines wear slower and need harder hits to break on Realistic and Wrecker damage.

- Wheels no longer detach as easily in Realistic damage mode, tires detach quicker.

- Small dynamic objects such as rocks no longer cause massive visual damage to the car.

- Small dynamic objects should no longer get stuck inside the car.

- Bumping into small objects no longer makes the engine misfire or stall in Realistic damage.

- Crumpled bodywork no longer stretches out of shape as much, improving visual damage.

- Car-to-car damage now better follows the direction of the hit, with smoother edges.

- Windows no longer disintegarate from lightest nudges.

- A damaged bumper now detaches completely quicker.

- Hammerhead rear bumper no longer magically floats when partially detached.

- A damaged hood is now less of a nuisance when driving from the in-car view.

- Driver now does a better job at trying to duck under a crushed roof.

- Driver's hands stay on the wheel, shifter and handbrake when the cockpit is crushed.

STABILITY

- Fixed a crash in the lobby garage.

- Fixed a crash during multiplayer cup voting.

TRACKS

- Fixed floating and clipping objects around The Drome.

- Ramps and loop pieces on The Drome have better collision.

- Closed a way to cheat through the loop on The Drome.

- Improved the look of ramps, barriers and banners on The Drome.

GAMEPLAY

- It's now possible to set the player split ratio between teams in Chase.

- In Chase, runners can now be caught only once they're pinned down.

- The Chase result screen now mentions which team won.

- Cars that drop out on the same lap are now ranked by how far they got.

- Fixed Chase wrongly showing "All Hunters Wrecked" after a match ended early.

- Fixed the goal text replaying after leaving the pause menu.

- Fixed AI cars crashing at certain corners (e.g., Finncross Main Circuit).

- Increased overall AI speed.

DESIGN BROWSER

- It's now possible to step to the next or previous design in the preview screen.

- It's now possible to load more results with the new LOAD MORE button.

- It's now possible to filter by creator.

ONLINE

- Fixed community servers dropping off the server browser after running for a long time.

("Server update failed! 5024"). The server now logs in to PlayFab again when its login expires.

- The "Server update failed!" console message now shows the actual PlayFab error code.

- Fixed official servers that had been idle for more than a day sometimes ending the first race about 100 s in and disconnecting everyone.

- Server names can now be up to 47 characters (was 31 characters). Note that non-Latin names get fewer characters.

- Server browser now remembers the sort order, sort direction and the "Favorites first" setting between sessions.

- When sorting by name or player count, servers that are tied are now ordered by distance.

AUDIO

- Fixed issue where npc car tire sounds picked up excessive volume gain after switching between cars in spectate or replay.

- Fixed issue where state of some of the audio volume sliders got reloaded incorrectly after game relaunch.

- Car window break sfx distance roll-off is now a lot sharper in order to underline focus on player car window shattering.

- The Drome: Mildly lowered overall mix level and distance attenuation of stage flamethrower.

- Turbocharger, Nami & Valken: Lowered whine & raised blow-off mix levels.

- Turbocharger, Schoolbus: Raised whine & lowered blow-off mix levels. Adjusted pitch response of model for a slower increase over low spool range.

- Turbochargers: Added a bit of extra distance attenuation to car engines that are farther away from camera.

- Roadslayer, Stahlwagen & Jackal: Tweak mixdown to better meet perceived loudness levels against rest of the car pool.

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