HIGHLIGHTS
- Adjusted handling of all cars based on community feedback to bring back the fun.
- Reduced visual and component damage
- Various other fixes and improvements as shown below.
CARS & HANDLING
- Increased lateral grip in partial slide, improving RWD stability and ability to exit corners with more power.
- Reduced tire snap when recovering from slide and re-gripping.
- Reduced rollbar/roll stiffness bias effectiveness, mitigating understeer.
- Adjusted stock differential settings to reduce off-throttle understeer.
- Fixed FWD performance underestimation and front-heavy RWD over-estimation.
- Re-balanced car performance after rating system fix.
- Controller countersteer speed is now more predictable, generally slower than before.
- Fine tuned anti-spin and traction control assists for improved maneuverability.
- Cars are now framed better in the upgrades menu.
- Miscellaneous other fixes to cars and decals.

DAMAGE
- Crashes now deal less damage on the Normal and Realistic damage mode.
- Engines wear slower and need harder hits to break on Realistic and Wrecker damage.
- Wheels no longer detach as easily in Realistic damage mode, tires detach quicker.
- Small dynamic objects such as rocks no longer cause massive visual damage to the car.
- Small dynamic objects should no longer get stuck inside the car.
- Bumping into small objects no longer makes the engine misfire or stall in Realistic damage.
- Crumpled bodywork no longer stretches out of shape as much, improving visual damage.
- Car-to-car damage now better follows the direction of the hit, with smoother edges.
- Windows no longer disintegarate from lightest nudges.
- A damaged bumper now detaches completely quicker.
- Hammerhead rear bumper no longer magically floats when partially detached.
- A damaged hood is now less of a nuisance when driving from the in-car view.
- Driver now does a better job at trying to duck under a crushed roof.
- Driver's hands stay on the wheel, shifter and handbrake when the cockpit is crushed.

STABILITY
- Fixed a crash in the lobby garage.
- Fixed a crash during multiplayer cup voting.
TRACKS
- Fixed floating and clipping objects around The Drome.
- Ramps and loop pieces on The Drome have better collision.
- Closed a way to cheat through the loop on The Drome.
- Improved the look of ramps, barriers and banners on The Drome.
GAMEPLAY
- It's now possible to set the player split ratio between teams in Chase.
- In Chase, runners can now be caught only once they're pinned down.
- The Chase result screen now mentions which team won.
- Cars that drop out on the same lap are now ranked by how far they got.
- Fixed Chase wrongly showing "All Hunters Wrecked" after a match ended early.
- Fixed the goal text replaying after leaving the pause menu.
- Fixed AI cars crashing at certain corners (e.g., Finncross Main Circuit).
- Increased overall AI speed.
DESIGN BROWSER
- It's now possible to step to the next or previous design in the preview screen.
- It's now possible to load more results with the new LOAD MORE button.
- It's now possible to filter by creator.
ONLINE
- Fixed community servers dropping off the server browser after running for a long time.
("Server update failed! 5024"). The server now logs in to PlayFab again when its login expires.
- The "Server update failed!" console message now shows the actual PlayFab error code.
- Fixed official servers that had been idle for more than a day sometimes ending the first race about 100 s in and disconnecting everyone.
- Server names can now be up to 47 characters (was 31 characters). Note that non-Latin names get fewer characters.
- Server browser now remembers the sort order, sort direction and the "Favorites first" setting between sessions.
- When sorting by name or player count, servers that are tied are now ordered by distance.
AUDIO
- Fixed issue where npc car tire sounds picked up excessive volume gain after switching between cars in spectate or replay.
- Fixed issue where state of some of the audio volume sliders got reloaded incorrectly after game relaunch.
- Car window break sfx distance roll-off is now a lot sharper in order to underline focus on player car window shattering.
- The Drome: Mildly lowered overall mix level and distance attenuation of stage flamethrower.
- Turbocharger, Nami & Valken: Lowered whine & raised blow-off mix levels.
- Turbocharger, Schoolbus: Raised whine & lowered blow-off mix levels. Adjusted pitch response of model for a slower increase over low spool range.
- Turbochargers: Added a bit of extra distance attenuation to car engines that are farther away from camera.
- Roadslayer, Stahlwagen & Jackal: Tweak mixdown to better meet perceived loudness levels against rest of the car pool.