Subjects,
[p align="start"]This update makes Weak Points quicker to activate and report, teaches Custom Game Bots a few new tricks of deception, and fixes several issues you’ve reported since the Mid-Season Update. That includes the Werewolf taking flight on Millhaven Asylum and an unintended route onto the second floor on Bluff Gulch.Patch Notes
[p align="start"]ImprovementsWeak Points now take at most 1 second to activate and 0.5 seconds to deactivate.
Moved the Weak Point interaction point on Manor, Millhaven Asylum and Project Wurgen.
Bots are now off by default in Custom Games. Hosts can turn them on in the Custom Game options.
Bots now suspect everyone seen near a Sabotage or Weak Point, instead of knowing who’s guilty.
Infected Bots now lie: they vouch for each other, frame bystanders, defend accused partners and deflect suspicion.
Bots now reply to claims, answer “Who Is Suspicious?” and follow you when you use “Follow Me”.
If you’re the only human in a Custom Game, Bots now take your accusations seriously enough to back you in a vote. Terror Bots are also less likely to target you on the first two nights.
Updated navigation on Bluff Gulch.
Updated translations.
Fixed Infected not seeing the Report prompt and keybind at Weak Points.
Fixed the Report prompt appearing at the wrong time and flickering when reporting a Weak Point.
Fixed Weak Points not clearing who reported them for the Inquisitor.
Fixed Punches and Knuckle Dusters sometimes not responding.
Fixed some items being hidden after crouching or standing up while aiming down sights.
Fixed female characters holding an idle pose while running with a Grenade or Light Trap.
Fixed the Werewolf still being able to fly near the Atrium on Millhaven Asylum.
Fixed the Monkey’s Going Bananas sometimes not applying outlines.
Fixed being able to jump and vault onto the second floor of the Police Station, Saloon and Train Station on Bluff Gulch.
Fixed a typo in Daily Challenges.