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Making Enlisted a Better Place №75

Enlisted · Community Announcements · October 22, 2026

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Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.

Weapons? Updated!





Machine guns and mobility. Two things that are hard to combine: partly because of the weight of these weapons and also because of their devastating power. Many of you have tried the Browning .303 (Japan, Battle Pass) and the Browning 1919A4 (USA, Research) and concluded that using their bipods or going prone with them is extremely inconvenient. Starting with this update, you'll be able to fire from the hip even while moving, but of course, this is still not an easy feat, so your movement speed will be reduced to a slow walk and as for the accuracy ... well, the tracers might prove to be useful.

We have also revised the characteristics of a number of machine guns:
Use your increased mobility to gain an upper hand!

But we did not stop at machine guns, other weapon classes have received fine tuning too, such as bolt-action and semi-automatic rifles:
Submachine guns have also had their characteristics adjusted:
Finally, the armor penetration of the Sturmpistole has been increased from 70 mm to 80 mm.

It's the perfect time to update your arsenals and test these changes yourself!

Shall we take a ride with additional fire support?





The "Off-road patrol" update introduced off-road vehicles to the game. In this update, we've improved some of their characteristics:
Willys jeeps can drive around without fuel tanks! At least, that's what you could have thought when looking at their x-ray models before this update. Not anymore, now you'll be able to find them!

The P-39Q-5 no longer counts as an attacker aircraft when you try to use it and the Type 11 machine gun on the Type 97 "Rikuo" motorcycle now also reloads in just a second and a half!

Furthermore, the fuel amount selection for aircraft has become more convenient. The default is now 50% and the setting is saved between battles. On a controller, the amount now can be changed by using the D-pad and the squad selection has been reassigned to the LB/RB/L1/R1 buttons again.

Game mode adjustments





We've improved a number of rules across three mission modes! Let's start with "Conquest". The time it takes to capture and to neutralize a point has been increased by 5 seconds, but don't worry, the battles won't become longer, just more action-packed, because we've also moved the spawn points closer to the capture points. The changes affect the following missions: Munda Trail, New Georgia, Tractor Plant, Gavutu, Mountain pass, Rzhev: Left Bank and Guadalcanal Coast.

In case of the "Assault" mode, we've rebalanced the capture time, the reinforcement point count and the additional points when capturing sectors. Also, the defending side now loses immediately once they run out of reinforcements.

In "Confrontation" mode, once a team has used up their reinforcement points, the countdown timer no longer stops while someone from that team is at the capture point. This prevents situations where both teams, with no points, could constantly refresh the timer when fighting over a point.

The following mission-related changes are also worth noting:

Other changes



That's not all! There are also fixes and improvements that did not fit into the categories above:

We appreciate your feedback!



Lots of exciting game mechanics have been implemented or improved thanks to your ideas. We regularly collect your feedback and suggestions from all platforms, including our forum.

So discuss, share and suggest!
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