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Experimental Branch: Sector 1 Enemy Redesign

Breachway · Community Announcements · October 22, 2026

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Hey everyone,

The first big piece of the enemy redesign we talked about in our last dev update is ready for testing: every enemy in Sector 1 has been rebuilt, from the first fights of a run through the elites and all four bosses. It's on the experimental branch now, and we need your help finding out how it plays before it goes to the main branch.

As usual, switching to the experimental branch means losing your current run.

What's changed




The new elites




The new bosses




What to watch for


Sector 1 is meant to hit harder and fight shorter now: enemy damage is up, and every fight should have a turn you can see coming and a part worth taking out first. We know the higher damage may mean ships need more starting hull, and that's one of the things we're watching.
This is a purely functional build meant for balancing, there are a lot of placeholders (card art, equipment, etc)

Feedback we need




Post your thoughts on Discord, as a comment on this post, or in the Steam discussions, and if you encounter any bugs, a screenshot or your save file helps a lot.

Thanks for testing! o7

The Breachway Team
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