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1.0.2 Beta Branch Patch - Looking for testers!

Chained Beasts · Community Announcements · October 22, 2026

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We've created a beta branch with a load of bug fixes and balance changes that we’d like to test and hear your feedback on.

(Access: Right click Chained Beasts in library > Properties > Game Versions & Betas > Select "beta")

Notes:

1.0.2 Patch Notes

TRAINING AND DIFFICULTY PROGRESSION

- The full training system is now used in Tutorial and Pleb difficulty. For those difficulties, in Carthage you will still train as normal and earn a level up without any risk. Once you reach Germania, the full training system will be in use, in which you will need to balance lifting weights to level up, without overtraining and suffering an affliction

- On Tutorial and Pleb difficulty, water now slightly heals

- Singleplayer difficulty has been slightly scaled down

- Rome in singleplayer has had further adjustments to scale down its difficulty

- Multiplayer difficulty has been slightly scaled up

PLAYER, SKILLS AND AFFLICTIONS

- Hulking Bear invulnerability and fury duration slightly reduced

- Armoured Rhino damage reduction slightly reduced

- The Draw Fire skill now also reduces damage taken

- Damage from the Sneaky skill slightly reduced

- Slightly reduced the negative effects of the following afflictions: Poor Balance; Broken Foot; Intoxication; Far Sighted; Butterfingers; Panic

- Afflictions which use a timer no longer countdown during cutscenes

- Stamina now regenerates during the execution animation

- The Obsidian Harpoon now removes shields regardless of whether or not the target is blocking

ENEMY AND BOSS BALANCE

- Beastmaster Barca Rhino damage increased

- Being chain tripped by the Rhino now slightly damages players

- The Praefectus boss difficulty on Day IX has been scaled up in both singleplayer and multiplayer

- Increased the damage of the Praefectus sword spin attack during the Day X Senate battle

- Boss health increased on both Day IX and Day X

- The Sergeant enemy in Rome now throws 3 bombs instead of 2

- Increased the impact damage of Catapult projectiles

- Reduced the number of archers in the Ballista formation in Rome

- Increased the rotation speed of the Ballista during the Day IX boss battle

- Ranged enemies will no longer spawn if the player is chained to the ground

BUG FIXES

- Fixed an issue that sometimes caused players to spawn on spike traps

- Fixed an issue where hitting multiple enemies in a line wouldn't cause damage to the closest enemy

- The Missing Lung affliction now correctly prevents stamina regeneration while moving

- Further fixes for awarding achievements online

- Spiked Shield block kills now count towards Shield item kills in the Codex

- Fixed an issue where players could get stuck after rolling through obstacles in Day IX

- Fixed a rare issue in which input bindings would not save

- Fixed a softlock that would occur if you killed an ally during the final Day X execution

- The Obsidian Pilum no longer breaks you have the Bullet Throws affliction but successfully pierced through an enemy when the spear is thrown

- Dodging no longer prevents damage when your chain is being dragged by the Rhino boss

CODEX

- Fixed the wrong XP requirement for Level II Beasts

- Fixed Beast losses being counted twice

- Fixed overlapping models in the Opponents section

- Fixed some enemies being incorrectly displayed in the Opponents section

- Afflictions, Skills, and Shop Items will now show a "!" icon during a run if you have not yet acquired them

VISUALS & AUDIO

- New beast mask variants for each Beast level

- New Poison Bow and Explosive Bow models

- Updated target markers and enemy health bars

- Adjusted how frequently some status effect audio plays

UI AND MENUS

- Friendly Fire stat added to final stats list

- Right stick no longer navigates some UI in the Codex

- Changed from software cursor to a hardware cursor

- Fixed some issues related to UI navigation when running a Twitch poll

- Fixed gender preference resetting when returning to the lobby

- Fixed health showing incorrectly on the results screen when healing from the Ravenous Wolf skill

- Made the player name profanity filter less aggressive

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