Hi all!
We have released a new hotfix patch to address the following issues:
Balance changes
In some cases, these changes may only apply to new buildings
Mine
Updated output per task and output storage amounts
Ore Smelter
Removed iron and tool from repair resources
Updated output per task for all tasks
Sludge Dehydrator
Added a new task to the sludge dehydrator that produces Stone
Reduced power cost of running tasks
Burner Generator
Added a task to produce Power from Planks
Cleaner
Reduced cost of Soot for cleaning tiles
Increased carry limit for peeps working at a Cleaner
Cement Factory
Reduced cost of Stone in production of Cement
Biofuel Refinery
Changed unlock condition to production of Cement
Increased cost of Soot for producing Fuel
Woodcutter
Increased by product output per task
Increased by product storage
Sawmill
Decreased output per task
Compost heap
Reduced Wood Waste costs associated with Compost
Fuel generator
Increased cost of Fuel per task
Added a new task that produces Power from Chemicals
Increased the trade limit to 800
Note that this will only take effect once a trade limit refreshes (the 15 minute timer)
Updated text for Traditional Chinese in language selector
The Technology Tree now shows all the end-game buildings that you unlock with Research
The Resource Flow graph now shows all undiscovered buildings and resources
Buildings with tasks that require resources you haven't discovered yet now show the task (just don't tell you what the resource is until you've found it)
Fixed issues where a poor relationship with an alien could block you from doing quests or trading for necessary resources
Changed the "Discover Tea" goal to "Produce Tea", to make the requirement clearer
Made Construction Sites only go up to 50% completion until you've fetched all resources, so that nearly complete construction sites don't look fully complete
Reduced overall pollution rates by 30%
Water tiles now slowly clean any pollution on them
Added a goal to the Foreth Spore quest to make it clear you need a Spaceship Builder on the Lower Plate
Added a View System button on the Galaxy Map, allowing you to view any galaxy node you've already visited
Fixed an issue with the in-game feedback not working if there's a linefeed in the first 50 characters
Peeps can no longer make mistakes in Spaceship Builders or Research Facilities
Fixed an issue were building priority was being ignored when fetching resources, particularly for construction sites
Updated the resource transport system to give more priority to emptying buildings with full outputs
Changed the worker assignment system so that Idle peeps will go to work at buildings that are unable to operate for fixable reasons (missing inputs or outputs, unconfigured Warehouse etc)
Fixed Kewa’s atmosphere being visible underneath them in the new game zoom-in
Fixed an issue where the ‘previous building of type button on the building card wouldn’t loop
Fixed an issue where the “Configure the Settlement Spaceship to Import Fuel” goal would only complete on the Lush Planet
Fixed or improved various visual issues around the Reformer
Various optimisations
Fixed some placeholder or missing text
Fixed some reported errors
Fixed a memory leak
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New Player Resources
If you're just getting started with Beyond These Stars, be sure to check out the Beyond These Stars Beginner's Guide. It covers the basics of building and managing your settlement, caring for your Peeps and Kewa, terraforming, technology and perks, and more. You'll also find plenty of useful tips to help you get started on your journey across the galaxy!
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