🦝 Getting Unstuck
Return to Wagon: Stuck somewhere you can't get out of? The pause menu now has Return to Wagon, which puts you right back at the wagon. It's hidden while you're dead, so no skipping the dumpster respawn.
Restart Level: Alongside Restart from Checkpoint, the pause menu can now restart the whole level from the beginning.
Wagon Riders: Loot can no longer pin a raccoon down inside the wagon, and raccoons riding in the wagon can't shove, launch or flip it anymore.
Flipped Wagon: The "Point to Lift Cart" prompt now shows up when the wagon flips over on top of you.
More Holes Filled: Another round of stuck spots fixed in Animal Control (behind the exit warehouse and near the piñata tree), Construction, the Park, the River and along the Convenience Store highway. The Construction respawn dumpster moved so the wagon can't wedge behind it, and new barricades at the Convenience Store crossing keep the wagon from jamming there.
🗺️ Levels
Convenience Store: Turn arrows and "no entry" signs at the highway now show which way traffic flows, and the exit geyser sits in the middle of its platform.
Junkyard: The forklift can no longer be lowered all the way, and the ground under it has been cleared, so it can't squish raccoons or push them under the ground.
Park: More rocks around the bear trap field make the main path clearer.
🦩 Loot & Collectibles
Collectible Icons: The Trash Found counter and level results now show a flamingo and a piñata icon for each level.
Beehive: Breaking a beehive no longer drops the loot total by one.
Sturdier Items: Items use simpler collision now, so they're less likely to fall through the world.
Bear Traps: Dragging a leash across a bear trap no longer sets it off.
Wagon of Theseus: Upgrading every wagon panel now counts toward the achievement, not just replacing them.
Cotton Candy: When dropped in water, it leaves behind evidence of its dissolution.
🎮 Controls & UI
Sprint: Tap sprint to toggle it on, or hold it to sprint until you let go.
Stick Deadzones: New Stick Inner Deadzone and Stick Outer Deadzone options, for those of us with older controllers that have drifting sticks.
Vending Machines: The mouse wheel no longer changes your selection, so a stray scroll can't make you buy the wrong thing.
Broken Items: When an item breaks, a big red message now pops up above the crosshair instead of hiding at the bottom of the screen.
Dropping Cosmetics: The label no longer covers the item prompt.
Climbing: Grabbing a big item mid-climb no longer lets you climb with it. Nice try.
Camera: Tightening a wheel with the impact wrench no longer leaves your camera tilted.
Chat: Recent messages show while you're typing.
Pause Menu: One Quit button now asks whether you want the main menu or the desktop, and Invite Friends shows your join code with a Copy Code button.
Loading Screen: Launching the game and quitting to the menu now show a loading screen instead of a black or frozen screen.
Level Timer: Restarting from a checkpoint, whether you chose to or a game over sent you there, no longer resets the time shown on the results screen.
🎶 Audio
New Stingers: New sounds for finding loot, flamingos and piñatas, with the volumes rebalanced so they don't step on each other.
Cellphone: The cellphone now stops ringing when you let go, instead of playing the whole call.
Wagon Wheels: The wagon's rolling sound no longer flickers between surfaces.
⚙️ Performance & Stability
Level-End Hitch: Pressing the exit button no longer causes a frame spike when the disco kicks in.
Faster Startup: The main menu now loads in the background, which cuts down the long freeze some players were seeing at launch.
Crash Reports: If you've agreed to send crash reports, hard crashes now actually reach us, so we can fix them.
Multiplayer: Fixed an error that could hit players joining a game in progress, plus more stability fixes.
Cover photo by Illus. Thanks for the cones.