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v0.9.0012 Update — Cloud Blueprints, Fleet Fixes & Gameplay Improve

Order: The New Dawn · Community Announcements · October 21, 2026

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1. Added account-based cloud blueprint management. Upload local blueprints, browse, download and delete them, and preview both their material lists and building layouts.
2. Redesigned the in-game manual with topic categories, search, illustrated guides and zoomable images. Added seven tutorials covering navigation and fleets.
3. Improved ship loadout preset storage. Saves belonging to the same playthrough can share existing presets, with migration support for older presets and protection against preset loss when overwriting or deleting save slots.
4. Increased the starting fleet’s accompanying character limit from 4 to 6. Added data for the “Interstice Origin” world preset and improved setup descriptions and localization.
5. Improved equipment selection for transport. Inspect individual items, sort by durability and select them individually, with transfer quantity, selected weight and projected cargo load displayed.
6. Fixed characters and supplies being removed before landing when mission fleets returned to the mothership.
7. Added recovery for identifiable player characters left without a valid location or assignment in older saves. They are returned to the mothership first, then a base or player fleet, while retaining their bodies, equipment and DNA.
8. Fixed invalid mission maps preventing the transport window from opening, and errors when requesting a quote for zero building packages.
9. Trade cards now calculate prices using actual item durability, fixing discrepancies between displayed prices and final settlement.
10. Corrected caravan shopping multipliers and tax calculations so item displays, quantity quotes and final settlement use consistent pricing.
11. Reduced durability wear on character weapons by 80%.
12. Increased NPC fleet cargo base values by 30,000 or 60,000 depending on the template, ensuring lower-tier fleets drop supplies.
13. Medical beds now restore health to existing organs. Medical Beds, Sterile Medical Beds, Cryogenic Medical Pods and Smart Medical Pods restore 5, 6, 8 and 10 points per in-game hour respectively. Medical facility descriptions have also been improved.
14. Fixed prisoners requesting recruitment while asleep or repeatedly submitting recruitment requests. Existing negotiation requests are no longer repeatedly replaced.
15. Revised how rioting prisoners recruit others. Each target is checked individually using both characters’ political abilities, line of sight, distance and intervening walls. Prisoners negotiating, confined to bed or on a failed-attempt cooldown are excluded.
16. Corrected prisoner escape conditions and improved status color updates during riots, escapes and return to confinement.
17. Fixed command checks when unconscious characters are included in a multi-selection. Improved rescue and command availability checks.
18. The market now displays character DNA attributes, skills and whether the DNA supports repeated revivals.
19. Invasion landing positions are now randomized within valid areas. Fixed invasion forces retreating immediately upon arrival when base value was too high.
20. Fixed investigation sites incorrectly using defensive invasion-wave spawning. They now generate patrols and garrisons while preserving compatibility with existing waves in older saves.
21. Landslides and earthquakes now generate compact, randomized rock formations within an 8×8 area, preserving the original ore types and quantities and adding 2–4 rubble deposits.
22. Improved escort formations, pursuit and speed matching to reduce ships crowding one side of their target. Preserved normal combat maneuvering and improved responses to blocked paths and small steering inputs.
23. Fixed stalled and backlogged return journeys for war expedition fleets, as well as lingering fleet journeys after commanders escaped in some older saves. Improved fleet removal after battle settlement.
24. Fixed interception sequences waiting indefinitely and blocking further travel when an NPC was invalid or star-system initialization failed. Improved NPC position updates on the sector map.
25. Storage zone settings can now be copied and pasted, including item filters, quality, durability requirements and priority.
26. Added E as the default Rescue hotkey and X as the default Level Mountain hotkey. Fixed construction menu technology-tier hotkeys also changing game speed.
27. Added construction blueprint commands to the right-click menu. Improved interface transitions when moving or installing buildings and fixed the bottom action bar occasionally disappearing.
28. Tracked missions can be clicked again to locate their targets. Moving around the technology tree no longer moves the ground map at the same time. The star map now uses consistent mission, notification and objective panels.
29. Optimized character and monster animation facing updates, bone processing and rendering caches to improve animation processing efficiency in crowded scenes.
30. Improved water lighting and blur, map-edge fog and cloud visuals. Adjusted star-system dust density and appearance.
31. Adjusted the dimensions, scenes and pathfinding data of several asteroid battlefields. Updated manufacturing facility icons and corrected career-history categories for bounty hunters, quartermasters and other roles.
32. Continued improving Simplified Chinese, English and Traditional Chinese UI text.
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