Today's SteamVR release improves streaming robustness, brings the Steam Frame "Aurora" environment to the desktop, and improves gamepad support in VR titles for Frame users.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. The Steam Link for Meta Quest FAQ page is available here.
Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
Streaming (Steam Link):
Streaming reliability improvements, including additional fixes for "Error 17".
Fixed ~300ms gaps in frame delivery in some packet-loss situations.
Fixed colors being greyer than they should be when using certain AMD GPUs
Fixed some causes of video corruption, checkerboarding, and stuck streams.
Improved automatic bitrate selection.
Expose eye openness information when streaming from Steam Frame, via OSC.
This requires Steam OS 0.4.3, or higher).
Eye openness will also be available in an upcoming OpenVR SDK release.
Steam Frame:
By default, Steam Frame controllers will now use gamepad input in VR games that don't support VR inputs.
The preferred mode can be changed for any VR game in either the game's Steam Input settings or in VR Controller settings on the Now Playing page.
Quest:
Add tethered streaming support over USB. Requires the latest version of the Steam Link app on Quest.
Improved host framerate behavior when the HMD framerate is overridden at the OS level.
UX:
Default environment is now the "Aurora" (can be disabled in settings)
Added content-aware aurora color tinting, in theater environment
System UI supports gamepad navigation
Lesser-used UX controls moved to an "Additional Options" menu
Game dimming while the dashboard is up can be disabled in settings
Fix for keyboard not showing up when summoned in some scenarios (Skyrim VR)
Fixed an issue where the dashboard would recenter unnecessarily for some users.
Fixed Throttling Behavior setting selection in per-application Video Settings.
Improved focus behavior when interacting with grab/resize handles
Fixed an error when saving new bindings when an application does not have any default set
Fix crashes at startup with certain games.
Fix occasional crash when unblocking previously-blocked add-ons in VR settings.
Input:
Fixed bindings not correctly recognizing some render model simulation values
Fixed the Binding UI not displaying the correct default values for render model simulation type
Fixed bindings missing when they were modified locally and then the Steam account was changed
Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.
Linux:
Fixed async reprojection failing on AMD GPUs.
Fixed GPU selection on systems with both discrete and integrated GPUs.
Fixed compatibility with systems without systemd.
Fixed game crash when an invalid texture size is submitted
Fixed OpenXR games crashing on launch if SteamVR wasn't already started
Removed requirement for VK_KHR_maintenence_9 on Linux to allow for compatibility with older graphics drivers