We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.40. You can find all the details in the changelogs below:
v0.40.3
(October/22, 2026)
User Interface
- Fixed a memory leak in Vue subsystems
- Photomode
- Improved supersampling and upscaling information
Career Mode
- Fixed an issue that could prevent Career Mode from saving further progress
v0.40.2
(October/22, 2026)
Vehicles
- Ibishu Covet
- Fixed the splitting of low and high beam emissives on headlights
- Cherrier Percheron
- Fixed some non-collidable nodes falling through the world when broken
- Wentward DT40L
- Fixed unreadable next stop interior displays
- ETK I-Series
- Fixed clear front signals not fading properly
- Common
- Added some safety guards to occupant.jbeam in order to reduce the likelihood of leaking beam variables causing instabilities and crashes
- Research proceeds apace regarding functional cupholders
- We're not sure what glue was used to keep them shut, but it's very strong
Levels
- Renamed showroom maps to be less misleading
- Readjusted some of the trees (forest) in Italy to remove obstructions for larger vehicles
Gameplay
- Police vehicle configs now get assigned at the start of the Pursuit splitscreen gamemode, as intended
- Drag race
- Use ET + RT for heads-up win checks everywhere
- The race will now end when the AI opponent crashes
- Translated UI strings, enabled scroll for long racer names, fixed timeslip player names
- Crawl missions
- Fixed intro camera in Around the Bend and Leap
User Interface
- Fixed Vehicle Damage HUD app not correctly reflecting the engine damage types
- Fixed an issue where the player could get stuck in the map UI while not in the map mode
- Fixed memory leak in UI
- Fixes for community translations and general translation fixes and improvements
- Fixed log errors in HUD layout editor
- Fixed memory leak in Vue subsystems
- Part selector search is now usable from controller
- Fixed camera order not being saved between vehicle changes
Career Mode
- Increased number of rotating autosaves from 2 to 4
- Fixed broken text in some cargo delivery screens
Missions
- Fixed UI bug where mission stats would be duplicated across all elements
Input & Force Feedback
- Fixed an issue that could lead to wheels steering on their own to the right, and getting stuck there
- Added missing pedal bindings for several Thrustmaster wheels
- Improved force feedback strength for unknown steering wheels, for safer results when using direct-drive wheels
Audio
- Fixed a common crash due to the audio mixer hanging and leaving the game unresponsive
- Fixed missing music in the Main Menu
Game Engine
- Optimized memory used by vehicle navigation screens, saving around 200 MB of RAM per screen. Applies to vehicles with multimedia screens or aftermarket GPS systems
- Added a visible warning when access to the User Folder is denied (such as read-only access, antivirus restrictions etc.).
- An inaccessible User Folder results in settings and mod states not persisting across play sessions
Rendering
- Occlusion culling fixes for Vulkan
- Force DLSS preset K for old GPUs
Vehicle AI & Traffic
- Fixed AI cars pulling over briefly or stopping forever due to stale crash targets
- Fixed traffic cars pulling over for no visible reason due to a crash that happened far away or minutes earlier and remaining as a crash target of the pullover AI vehicle. Only cars that witness a crash now stop for it
- Fixed pullover AI cars staying stopped at the roadside unless and until they respawned, when the vehicle they had stopped for was removed
- Fixed traffic cars pulling over without hazard lights after seeing a crash
- Fixed an issue where certain traffic vehicles would fail to teleport away when the player pressed R to reset the vehicle
Cameras
- Fixed unclear or faulty titles and descriptions of some camera actions
Mod Manager
- Improved resilience of the mod manager against corrupted mods, fixing some cases where active mods would not be visible
Nodegrabber
- Disabled broken nodegrabber in splitscreen
- This function never worked in splitscreen, but attempting to enable it led to instability.
- Fixed an issue where menu navigation stopped working properly when entering a menu while nodegrabber was active
Settings
- Improved upscaling UX
v0.40.1
(October/20, 2026)
Vehicles
- Fixed spiking of Vivace/Tograc front bumper bar in crashes
- Fixed loaded FPU Box Trailer configurations being severely heavier than advertised, and unified the load amount of double pallet stacks with single ones
- Fixed literally unplayable typo on small flatbed floor
- Improved stability of generic tow hitches to reduce likelihood of vehicle physics instabilities
- Fixed bug with AI missing signalsData under some circumstances
Gameplay
- Fixed a hang in the split-screen settings menu when using a vehicle with a custom configuration
Career Mode
- Fixed a bug where Career Tutorial popups could get stuck
Game Engine
- Fixed an issue in some mod maps where the invisible ground plane was read with an incorrect altitude, causing vehicles to appear to drive in mid-air.