CLASS & SKILL UPDATES
Sentinel Skills
Radiant Lance
Indirect casts caused by reliquaries are now able to echo if Radiant Lance is converted to void.
When a direct cast of Radiant Lance creates a reliquary, echoes of that direct cast will cast Radiant Lance instead of creating another reliquary.
Void Knight Skills
Void Knight Passive Tree
The mastery bonus and other nodes which modify echo chance have been clarified to state that only direct uses of skills can inherently trigger echoes. This is only a description change.
BUG FIXES
Campaign
Fixed an issue with Rage of Morditas not spawning in some Campaign scenes.
Fixed an issue that prevented Apophis side quest progression.
Fixed missing visuals on Dreadnought’s Deck.
Fixed a visual issue with grass in the Jagged Outskirts.
The Crystal Cove: Fixed an issue with the scene transition object where it could not be interacted with using a keyboard bound button instead requiring a mouse click.
Enemies
Fixed an issue with Vinecrawlers in Chapter 10 where they would animate improperly when killed.
Resolved an issue where the Dusk Spiders were appearing underneath the ground.
Monoliths
Fixed an issue where different players in the same party could load the same zone with different visual effects.
Fixed an issue with the Fall of Ledria quest marker not being disabled after interacting with it.
Fixed an issue with incorrect Echo Chain info on the portal within Traveler’s Rest.
Fixed an issue in some scenes where the camera would be obstructed by environmental objects.
Fixed an issue that allowed rewards to be obtained by repeating the same Woven Echo after the boss has been defeated.
Dungeons
Fixed an issue with the “Spend Keys to Retry” button being active before it was intended to be while in a party.
Factions
Circle of Fortune
Fixed a bug where prophecy rewards were not giftable to players in your party.
Fixed idol altar prophecies always dropping without corrupted mods.
Merchant's Guild
Fixed the affix picker search in the Bazaar not applying when changing tabs.
Fixed the Bazaar sometimes defaulting to sorting by newest first instead of by cheapest first.
Items
Resonances should now properly resonate to a party member when looted.
Previously Resonances could sometimes fail to resonate with another player, leading it to state “User Not Found.” Unfortunately, these prior affected resonances could not be recovered, as the gift player wasn’t correctly recorded by the game. We apologize for the error.
Items earned from the Rage of Morditas Ritual window can now be gifted to party members.
General
Fixed a bug where attempting to craft an item with a T8 primordial affix in the Thaumaturgy Device in Rune Prison Complex would prevent the crafting device from functioning.
Fixed an issue where enemies spawned from Omen Windows would not provide Weaver’s Will progress.
Death Dance
Fixed a bug where Death Dance could not trigger an ability that had been previously specialized, locked by loss of passive points, then unlocked again by spending passive points.
Fixed a bug where Death Dance would not update equipped combo abilities when the ability was originally not a combo ability, and had been turned into one by an effect such as a skill tree node.
Fixed a bug where Death Dance could trigger abilities that were specialized, but otherwise unavailable to the player, such as mastery-locked abilities after switching to a new mastery.
Fixed a bug where abilities that were not originally combo abilities, then changed into a combo ability by an acquired effect, would still be able to be triggered by Death Dance without being equipped on the action bar.
Combo abilities that are made to no longer have a combo by effects such as skill trees and unique items will no longer be required to be on the action bar to be triggered by Death Dance while those effects are active.
Non-combo abilities which are made to be combo abilities by effects such as skill trees and unique items will now be required to be on the action bar to be triggered by Death Dance while those effects are active.
The following abilities will no longer be considered as a combo ability for the purpose of being triggered by Death Dance:
Swipe
Gathering Storm
Runebolt, when all bolts would otherwise be converted to the same element, such as when allocating both the Lightning Spear and Jolting Spark nodes.
Harbinger of Stars
Fixed a bug where the Meteor cast of Harbinger of Stars could be triggered by Meteor and the shrapnel from its Shattering Star node.
Unsated Rage
Fixed a bug where the Shattering Rage effect was not tracking hits against individual enemies, instead triggering its explosion after any 5 minion hits, regardless of target.
The explosion from Shattering Rage no longer counts as a hit for the number of hits needed to trigger the next explosion from Shattering Rage.
Wranglers Keepsake
Fixed a bug where the Aspect of the Panther node from the Swipe tree would not count as a Unique Aspect for lowering the cooldown of companion abilities.
Fixed a bug where the Aspect of the Storm node from the Tornado tree would not count as a Unique Aspect for lowering the cooldown of companion abilities.
Yrun’s Penance
Fixed Fury Leap and Mana Strike's Mana Arc not counting as cold when converted to cold by Yrun's Penance.
Skills & Passives
General
Fixed returning projectiles disappearing too early.
Fixed a bug where some particularly fast projectiles, like the bow version of Puncture, could pass through enemies without hitting them.
Acolyte
Aura of Decay: Fixed a bug where the increased health regeneration of the Respite node would not always apply when the aura is deactivated.
Bone Curse: Fixed an issue where the visual effects did not match the effective area.
Bone Curse: Fixed an issue where Bone Curse Aura Mode wasn't moving smoothly with the player in online mode.
Wandering Spirits: Fixed an issue where cosmetics would not affect the projectiles from the Spectral Putrescence node.
Lich Passive Tree: Corrected the text of Lich Passive tree nodes Dance with Death and Corrupted Form to say "low health" instead of "low life".
Mage
Lightning Blast: Fixed a bug where the Final Spark node, while the Convergence node was also allocated, could only immediately detonate Spark Charges on the first hit of the chain, and only if those charges were applied by Lightning Blast.
Enchant Weapon: Fixed an issue where enchant visuals would persist between usages after changing levels and causing perf and visual issues.
Primalist
Summon Tide Elemental: Fixed an issue where the totem version of the skill could block other visuals including enemy attack indicators.
Rogue
Detonating Arrow: Fixed an issue where the explosion would appear away from where the arrow struck an object.
Shuriken: Fixed an issue where Shuriken Chakrams don't display correctly in online mode.
Shuriken: Fixed an issue where Cherry Blossom Shurikens didn't display correctly when they Ricochet.
Shuriken: Fixed an issue where the Shuriken Ricochet didn't display correctly when using the Chakrams.
Sentinel
Multistrike: Fixed an issue where it was hard to see in darker scenes.
Ring of Shields: Fixed an issue where Ring of Shields could end up far away from the player after an era change in Temporal Sanctum.
Radiant Lance: Radiant Lance echoes caused by reliquaries no longer consume Volatile Reversal's guaranteed echo and are no longer repeated by its repeat echo nodes.
Shield Bash: Fixed an issue where Shield Bash with Wall of Shields and Power Rush could place the shields in the air above the target.
Shield Bash: Fixed an issue where Shield Bash’s Kindling bonuses could incorrectly apply to Warpath’s hit.
User Interface
Fixed player-defined stash tab order not always being preserved.
Fixed a controller navigation edge case in the loot filter rule editor where focus could sometimes be lost.
Fixed some set bonuses not showing alt text.
Fixed the online play unavailable error popup not being dismissible with controller.
Improved controller navigation in the loot filter rule editor options.
Fixed the loot filter UI becoming unresponsive when saving a loot filter rule with both an affix condition and an empty class condition.
Fixed an issue where the player healthbar would be removed upon death.
Miscellaneous
Fixed an issue where, when playing in offline mode without an internet connection, Monolith echo portals could fail.
Fixed an issue where, when playing in offline mode without an internet connection, Rage of Morditas rewards could be inaccessible.
Fixed an issue with Crimson Lance not rendering correctly.
Fixed several instances of hideable props appearing pink.