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UI reworks & Optimization/QoL & Fixes

None Shall Intrude · Community Announcements · October 21, 2026

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Hello everyone, we have a lot of fixes and QoL additions and combat UI rework, smoothing out the game before our next Major content. Hope you enjoy it, here are the details:

Combat UI Rework

We decided to change combat ui so that cards have more room to spread in your hand in a readable manner, removed the bottom UI under the cards so there is less friction while you play your cards. Inhale/Exhale and other states now show top middle of screen. We further polished how cards react to you hovering over them so they feel smoother.

Option to close Showdown animations

Along with our other polishes our main goal is to make game more fluid and faster. We felt the showdown animations for each time enemy Heroes played cards was slowing down the game too much, We added an option to completly close this in settings.

Tutorial Rework

We decided to completely change tutorial, remove it being another full game scene and instead we added it like popups with gifs that appears in the first combat of the game. Our previous tutorial was very susceptible to bugs or other issues, and took a bit too long to finish. Also the old tutorial got outdated as our combat UI is reworked

Damage Number Animation polishes

Freezes and crashes

Saves and progress

Gameplay fixes

Balance changes

QoL & Polishes

Performance

Localization

Please let us know if you enjoy the new translations for these languages, so we can update future contents the same way.

Upcoming Major patch and future content plans

We are currently working on 2 patches.

  1. Major patch that will completely change most enemy fights, rebalance enemies, boss mechanics and talents. Change pools for each dragon aspects(frost, black etc..) so they have either less fire cards or less earth cards etc in their pool. Add new couple cards for each aspect on top.

  2. DLC: Full new Map, New playable Boss with 3 unique new elements, 3 different starting decks, unique 30 boss mechanics and new talents. Many new enemy models, fights, new armaments, new map nodes and goals, new systems: "Challenge raids", "Worship Deities". more than 130 new relics, 110 new cards and more.

Our goal is to keep updating base game with major and regular patches, fix every issue it has, continue with polishing and fixing bugs until we get to a place where its ready for a DLC update.

Please let us know any issues you still have, we are adding all we read in our pipeline for next patches

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