War Hammer remake: it smashes the way you move and strikes once per projectile in a quick chain.
New gem: Bloodstone, which raises Crit Damage by 5% every level.
Legendary blessing remakes: Spy's Dagger, Last Stand and Immortal Heart.
The Rat King has a new move that lays his tail across the ground behind you to cut off your path.
Bosses
The Rat King's tail hurts on contact for the 4 seconds it lies on the ground.
The Rat King now bites from farther away, aiming where you are about to move.
Rat swarm charge interval: 12s ⇒ 8s
The rat swarm charge now covers more than twice the width and leaves a gap twice as wide, so you have to find the gap instead of walking out of it.
Bosses chase faster with each enrage step.
While caught in the Warden's bars, you can't use dash, roll, teleport or swap skills either.
Balance
In the Old Prison, ★★★ locked elites get tougher the later you release them.
When a boss fight starts, ★★★ locked elites still out go back to their cells.
Spy's Dagger: 1% chance on hit to execute a normal enemy ⇒ executes normal and elite enemies at 12% HP or less after a hit; a boss takes one 6% max HP strike the first time it drops under 12%
Last Stand explosion at 30% HP or less: weapon DPS × 3.5 ⇒ weapon DPS × 3.5 × Damage
Immortal Heart: +45% Lifesteal while overhealed ⇒ once every 90 seconds, survive a killing blow at 30% max HP with 2 seconds of invulnerability, pushing nearby enemies away
Orbital Blade and Holy Orb now spin faster with Projectile Speed, up to twice as fast.
Chaos Orb random stat pool: 20 ⇒ 21, now including Crit Damage
Sapphire Cooldown Reduction per level: 6% ⇒ 9%
Diamond Extra Projectiles on first pickup: 0.3 ⇒ 0.5, which rounds up to one extra projectile right away
When a fireball explosion crits, on-crit effects trigger once per explosion.
Damage you take from Poop now counts as being hit, so on-hit effects and Last Stand go off.
Warm Puffer can now be wagered at the Lucky Altar.
Improvements
Much less lag late in a run when Black Holes and other large effects pile up.
Memory no longer builds up over many runs in a row.
You can start right away at character select without picking a skill version first.
Blessing descriptions now show whether a blessing stacks and how many you can hold.
The official benchmark scene is now always the same, whatever you have unlocked.
Benchmark results now show CPU FPS and a stutter rate.
The FPS counter now reads closer to the Steam overlay.
29 achievements that must be done in a single run now say so in their descriptions.
In the expedition hall, a map whose Perdition is still locked shows a padlock over its door and how to open it.
Controllers can now read stat tips in the pause menu.
Level-up cards and the Build window now show the relics, gems and ignored stats tied to a weapon as icons.
The Build window's relic tab has a recipe list view.
Big damage numbers over enemies and on the results screen now read short, like 2.6T or 3.9e18.
Redrew the Hunter's Kaleidoscope effect, the Plaguecaster's Catalyst icon, the Rat King's cloak and lightning strikes.
Bug Fixes
Fixed the Digger's charge warning line being cut short in barrier fights.
Fixed the Rat King's burrows and rats, the Bone Dragon's flight path and boss gems appearing around the player in barrier fights when the boss was far away.
Fixed Poison Eater and High-Voltage Capacitor not triggering when a dodge poisoned or shocked an enemy through Poison Armor or LED.
Fixed pause menu stat tips covering the HP and level lines.
Fixed Homing Missile holding back missiles when fewer enemies than missiles were in range.
Fixed max HP gained after picking up a Warm Puffer not turning into shield.
Fixed replay recording breaking off when you continued a long run.
Fixed autosave and Save & Quit failing while a huge number of Death Knight Mark of Death marks were out.