- If people leave the game before it ends, they are still counted towards the trophy payout (assuming they got at least 1 kill in R3, or won a trophy in R1 or R2)
- Heart crates are less likely to spawn next to gangster camps
- On the loading screen, I brought back my dog
- Made bots a bit easier
- Shrapnel mutation gives 2x cash in round 3
- The 'balanced' matchmaker will now look a bit longer in round 1 to prioritize players a bit more and earliness a bit less
- The 6th daily challenge now requires 20 instead of 15 trophies (a week ago it was 30 which was way too long, but 15 was reducing playtime a bit. CCU must grow)
- Manic Mechanics cash and XP gain for blowing up cars is doubled at all levels
- Revenge Rockets fire out bazookas every 0.5s instead of every 1.0s. But they take 2s longer to recharge
Balancing
Read the original on Steam ↗
MORE ON STEAMCOZYSkillshot City
83.1% positive · 2,439 reviews
Price tracking · player charts · similar games →
This announcement was written and published by the developers/publisher of Skillshot City on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.