Features
Disguised Tricksters can now pickup keyrings and vault key shards. They cannot use them. They drop on death.
You can now drop the Safe Room Compass that you start with if that game setting is enabled.
Server browser now shows lobbies that are full (after non full lobbies).
Safe Room now has icon on the map.
"All set" on the results screen quick-starts into role selection instead of going to the free-roam lobby. Anyone who spectated the match stays in the spectator column and is auto-readied. The host's Lobby button still returns everyone to the roaming lobby.
Tuning
Footprints left by Heisters spawn more frequently and last longer. Visible only to Tricksters, they provide a speed boost if stepped on.
Reduce default volume of self-monitor voice changer, music audio bus, and UI audio bus
Fixes
Steam invites now work properly if accepted when the game is not launched yet.
Character model no longer flashes on screen before Game Results map is shown.
Fixed crash related to corrupt control customization configuration file.
Lethal abilities work on stunned Heisters again. This was a regression that has been fixed.
Stunned Heister falling into the Pit now kills them.
With lobby PvP off, the two duelists can still damage each other. Everyone else still cannot.
A heister who was crouched when Dance Party starts keeps the trickster x-ray.
Fixed audio bug caused by Pluck.
Fixed memory leak caused by target practice balloons bursting, and by blood spurts when shooting a player.
Lineup cinematic starting no longer captures your mouse if you are alt-tabbed out of the game.
Gem Rush rows in the browser show the safe-room count as "x N" instead of a collected/goal fraction.
Greenhouse panes use a glass shader that keeps nametags and souls visible through the glass.