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Signs of Life Update 27

Signs of Life · Community Announcements · October 20, 2026

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Hey folks,

Update 27 brings post-game colony management, expanded controller support, clearer tutorials and interaction prompts, and improvements across co-op, performance and modding to the main branch.

We've got a few more goodies in the works in terms of content, but this is pretty much the last feature update before we're going to call this thing 1.0!

Build a colony on Osiris



After completing the story, the powered operations computer in Pioneer Station on Osiris lets you manage a colony. Build suitable rooms, thaw more colonists and assign them to gathering, mining, cooking, medicine and other production jobs.

Your crew deliver resources to shared Pneumail storage near the computer, and they use ingredients from there to produce food, materials and ammunition.

The updated station and colony computer require a newly generated map.

More control over how you play



The new Controller settings page brings rebinding, dead zones, stick swapping, aim options and more. We've improved aiming, block targeting, the hotbar wheel and navigation through inventories, dialogue and menus, with contextual hints that follow your bindings.

World Scale and UI Scale are now separate settings, so you can zoom the game world and adjust the interface independently.

Clearer interactions and guidance



Interaction prompts show what you can do with an object, which control to use and why an action might be blocked. They follow your current keyboard, mouse or controller bindings and can be toggled under Settings -> Interface.


Co-op, performance and fixes



We've worked on joining and reconnecting, shared containers, doors, elevators and the co-op ending, alongside terrain drawing, lighting and world-generation performance. This update also adds more furniture recipes, footsteps that respond to your equipment and the ground beneath you, and a range of movement, survival and crash fixes.

The full change list is below, including Windows save-folder recovery, translation-pack improvements and mod compatibility changes.

Help translate Signs of Life



We've posted a community translation repository. If you'd like to contribute, take a look and let us know if anything is annoying or confusing. The goal is to put together packs for various languages so as many people as possible can play Signs of Life.

Full patch notes since 0.26.16



Post-game Colony




Controller, Interface and Tutorials




World, Crafting and Survival




Performance, Lighting and Navigation




Multiplayer




Fixes




Windows Save Folders, Translation Packs and Mods




Thanks for playing and helping us improve Signs of Life. Please let us know about any problems in the comments or Steam discussions, especially colony deliveries, co-op sessions or interactions that don't behave as expected.

As always, we really appreciate any feedback you can give us. This update pretty much ties up all the loose ends we had planned before a 1.0 launch. Now we need to clean up the new features (this is where your feedback comes in!), fix any more bugs that pop up, and call the darn thing finished!

Feel free to reach out here, on the Steam discussions, in our Discord server (https://discord.gg/T5pC9dT6My) or email us at [email protected].

Expect an announcement within the next week with a new trailer and a release date!
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