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v0.9.0011 PC Update — Combat, Construction & Transport Improvements
Read the original on Steam ↗2. Improved starting supply placement on the mothership. Supplies are split according to stack limits and placed in valid spaces outward from the center, preventing overlaps and placement issues.
3. Transport lists now group character weapons, clothing, armor, helmets, trousers, leg armor and accessories by model and durability tier.
4. Fixed packed buildings losing their internal state when selected for automatic transport.
5. Fixed cargo ships appearing to loop between weather-affected route segments and some megastructure transport routes being incorrectly hidden.
6. Fixed incorrect mission target bindings. Mission navigation now prioritizes unfinished objectives in the current step, and the Go To button display has been adjusted.
7. Fixed freezes when entering space battles and improved ship identity checks and battle initialization.
8. Fixed invalid interception states leaving fleets unable to move or open interaction windows. Improved interception recovery after loading a save.
9. Shells, missiles and beams now deal damage normally when they physically hit hostile aircraft or missiles. Automatic targeting still follows each weapon’s designated role.
10. Improved strategic point buff ranges, ownership filtering and ownership changes. Ships that have not entered the battlefield or are retreating are excluded.
11. Improved the space bounty combat and command tutorials. Fixed lingering input restrictions, camera controls and temporary states after switching battles or exiting tutorials.
12. Adjusted surgical efficiency: Healing Leaves reduced from 0.5 to 0.3; Hui-style Tranquilizer Capsules increased from 0.5 to 0.7. Basic Herbal Paste, Cotton Dressings, Berry Tonic, Mild Stimulant and Gel Dressings now have 0.5 surgical efficiency and added anesthetic effects.
13. Adjusted fuel tank recipes: a batch of 8 now costs 70 iron ingots, with crafting workload increased from 20 to 30. A batch of 24 costs 210 iron ingots, with workload increased from 54 to 60.
14. Added a third asteroid battlefield configuration, resized the second battlefield and updated pathfinding data. Corrected the battlefield used by the Node Activation mission.
15. Added configurations for 6 faction commanders. Expanded descriptions for 6 fighter wings with their roles, squadron sizes, refit times and fitting costs.
16. Optimized hydroponic cycles, storage sorting and item placement searches during background base simulation, reducing repeated calculations during long catch-up periods.
17. Fixed market initialization failures, daily settlement issues and save/reload errors affecting some older saves. Improved migration and storage of accumulated historical data.
18. Revised construction controls: the building list hides during placement, and right-click or Esc cancels the current preview and returns to the list. Improved repeated placement, area construction and cancellation.
19. Expanded camera movement on regular surface maps, improved interactions near map edges and made construction grid lines less prominent.
20. Standardized toolbar icons and hotkey hint positions. Improved button hit areas, highlighting and character selection indicators.
21. Continued English UI improvements, including translations and shorter labels for character status, work schedules, decrees, missions, offline reports and game setup. Improved compatibility with default names in older saves.
22. Restored the time display in the upper-right corner of the main interface and repositioned hints on the save and load screens.
23. Research completion notifications now wait until the current story script finishes, avoiding interruptions.
24. Corrected glare-related mood checks and optimized corpse-related mood checks to reduce repeated triggers and unnecessary scanning.
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This announcement was written and published by the developers/publisher of Order: The New Dawn on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.