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Dev Blog #11 - First week recap

Deep Dish Dungeon · Community Announcements · October 20, 2026

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Hey everyone!

It's been a week since Deep Dish Dungeon launched, and we wanted to take a moment to celebrate this milestone with you all.

One of the coolest things about making a game is seeing people actually playing it, exploring the world, and finding things that you spent so much time designing. Seeing players put so many hours into the game, sharing discoveries, figuring out puzzles, and finding secrets we thought people might never find is a dream come true for us as designers and creators.

Seriously, seeing how much you care about the game and how deeply you are engaging with it means the world to us. Thank you!

Now, onto the practical stuff! We're releasing a new patch on Wednesday, fixing tons of issues and making several improvements based on your feedback. There are two major changes we want to highlight.

These two changes should solve a pretty nasty progression lock some players were running into. Previously, losing a unique item could leave you stuck, unable to progress. Now, you can retrieve those important items through the Catalogue, while tools like the Hammer, Pickaxe, Axe, etc. can still be crafted at the workbench.

We're still working through your reports and feedback, and there's plenty more to improve, so please keep letting us know what you find!

Thank you again for playing Deep Dish Dungeon and making this first week so special. And if you want to chat with us directly, share your discoveries, or help us test upcoming changes, come join us on Discord!

See you in the dungeon! 🤍

Saulo Camarotti

- Creative Director

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