Since the 1.0 release, we’ve been focused on fixing issues and bringing ITR2 to other platforms. But that doesn’t mean work on the game has stopped. We’re also working on a larger update that will bring new content to explore, and a major round of optimization.
Today’s update delivers a wide range of fixes and improvements, while also bringing the versions on different platforms in line with each other. We also have plans for ITR2 for the next year, and we’ll share more about the upcoming content update in a dev diary soon.
In the meantime, please keep sharing your feedback. It helps us understand what needs attention as we continue working on the game. Thank you for supporting us, and see you in the Radius.
FIXES & CHANGES
- [Player] Fixed an issue where the player's hands could collide with an invisible wall in the prologue scene.
- [Tutorial] Fixed an issue where hits on targets could be registered as misses during the exam.
- [Weapons] Reworked weapon cleaning: oil is now consumed more quickly, and some weapon parts must be detached for a thorough clean.
- [Weapons] Fixed an issue where weapon grip points could be triggered from too far away.
- [Weapons] Fixed an issue where Glock bullets could hit the muzzle after removing a silencer.
- [Weapons] Fixed an issue where the image in variable magnification rifle scopes could freeze when mounted on a handguard rail.
- [Weapons] Fixed an issue where the label on the large 7.62×51 mm ammo box was only visible at close range.
- [Weapons] Fixed an issue where the M9 trigger bar did not move when pulling the trigger.
- [Weapons] Fixed an issue where the IR Laser was visible through objects.
- [Weapons] Fixed an issue where weapon grip points could be triggered from too far away.
- [Gear] Fixed an issue where variable magnification rifle scopes disappeared when placed in a backpack.
- [Gear] Fixed issues where the weight and capacity of items stored in a backpack were not calculated correctly.
- [Gear] Fixed an issue where helmets with NVGs could disappear after being equipped.
- [Gear] Fixed an issue where flashlights mounted on a helmet via a 45-degree rail could not be toggled.
- [Gear] Fixed an issue where the Tablet’s detector could open after loading a save.
- [Gear] Fixed an issue where equipped helmet visual effects could appear in the pause menu.
- [Facility] Fixed an issue where parts of the Kill House could appear too dark.
- [Facility] Fixed an issue where bullets could pass through targets at the Shooting Range.
- [Missions] Adjusted the placement of several generic mission objectives.
- [Missions] Fixed an issue where a sample container could spawn underground in the Pechorsk Outskirts.
- [Missions] Fixed an issue where some Artifact Nests could appear partially underground in Pechorsk Outskirts.
- [Radius Locations] Fixed an issue where players could not climb through some windows in Romashka Cooperative and Pechorsk Outskirts.
- [Radius Locations] Fixed an issue where players could not climb through some windows.
- [Radius Locations] Fixed distorted textures in some shelters.
- [Radius Locations] Fixed an issue where some bushes in Kalasaare Village blocked player movement.
- [Radius Locations] Fixed an issue where Lauri was only visible at close range instead of marking transition zone entrances from a distance.
- [Enemies] Fixed an issue where the Cube’s attacks could miss the player due to a slight offset.
- [Enemies] Fixed an issue where Mimic bullets could penetrate the Shelter’s protective sphere.
- [Enemies] Mimics can now hide and wait for the right moment to attack.
- [Enemies] Fixed an issue where enemies did not spawn in some areas.
- [Enemies] Fixed an issue where a Mimic's weapon could fly away when the Mimic was hit with a melee attack.
- [Co-op] Fixed an issue where the MP5 charging handle’s grab point was offset for Clients until they grabbed it once.
- [Co-op] Fixed an issue where Clients could eat or feed an entire chocolate bar in one bite.
- [Co-op] Fixed an issue where the Command Room terminal could not display the Explorer’s Handbook or Voice Messages for Clients.
- [Co-op] Fixed an issue where anomalies did not damage Clients when they were far from the Host.
- [Performance] Fixed several crashes.
- [Performance] Optimized rendering, lighting, and several gameplay systems to improve overall performance.
- [Audio] Fixed issues with missing, incorrect, and overly loud sound effects.
- [UI] Fixed incorrect item info displayed for some weapon attachments.
- [UI] Fixed an issue where subtitles and gameplay tips remained visible in the pause menu.
