Bots and co-op PvE
Patched AI combat behaviour in PvE: AI squads now counter and re-capture lost points, redeploy on forward captured objectives instead of Mains, and the minimum skill level for every AI fighter is increased to Regular from Recruit
PvE squads can turn back to defend nearby held objectives being captured
Increased amount of re-deploys for AI, scaling with the amount of human players
Fixed pinned bots restarting movement, interpreting their forced stop as a broken path.
Reduced bot accuracy against player FPV drones
Weapons and tracers
Added visible glowing streaks for tracer ammunition. Previously, the ammunition had tracer settings, but infantry projectiles never drew them. Covered ammunition: 5.45 T/BT, 7.62×39 T-45M1, 5.56 M856/M856A1, 7.62×51 M62, 7.62×54R T-46M/BT
Fixed UAR-10 and IWI Zion fire modes to correct semi-only.
Fixed issue with magazine in your custom weapon wipes after deploy as custom Kit
Fixed ability to load multiple ammo types in one magazine and during manual loading
PKP top-cover rail in issued and paid Kits now only issued when any optic is installed
Stash
Fixed bug with inability to swap factory-default modules in stash on some weapons
Fixed bug with inability to destroy ammo stacks in Stash custom kit containers
Fixed bug with swapping magazines and boxes in Stash kit not working or wiping magazines/boxes
Performance
More texture compression and VRAM optimization
Improved culling and content streaming on Izium Plant
Levels and maps
Added more interior details and props to interiors of the buildings for Izium Plant
Added a small park near Adminka on Izium Plant