We reached 10.000 copies sold with over 200 reviews and an 87% positive, thank you for your support! This is the first time a commercial game of mine does this well, and I am excited to make Drillbound an even better experience, so let’s cut to the chase and see what changed.
💎 What’s new?
Implemented a new type of node in the Matrix to properly reflect the strength, priority and relevance of certain upgrades.
Added various visual improvements for the Matrix:
Added effects to highlight affordable upgrades.
A new appearing animation.
Better purchase and unlock animations.
Added a new Accessibility menu
Moved Invulnerability toggle to the “Accessibility“ menu.
Additional Mining Indicators.
Added “Extend Arrow” setting. Toggling it shows a dotted line that’s attached to the arrow indicating the Drill’s desired position. This is only visible while using the mouse controls.
Added “Show Trajectory“ setting. Toggling it enables visuals that indicate where the Drill is aiming.
General introduction and ending polish.
🎮 What changed?
Bosses from Depths -2, -3, -4 and -5 now have new attack patterns and more health to adequately fit the players strength in each stage of the game
Furnace Instant Stoking detection now works whenever the appropriate mouse button is pressed down instead of let go.
The Double Drill gets less slowed down by picking up ores on the rail.
The Triple Drill no longer gets slowed down by picking up ores on the rail.
Increased last Depth’s Purity: 248 -> 256
Smoothed out the progression in some areas
🔧 Which bugs got fixed?
There is no longer a disparity in XP Level and the XP Resource obtained because of it in some rare cases.
The possession and spending of Chronium is now retroactively checked to make sure you have the adequate amount when required.
Invulnerability setting now also works when it is toggled while the drill is being repaired.
Mouse no longer escapes the game’s window when focused after transitions or pauses.
Main Menu buttons are no longer interactable while the introduction is playing.
🚨 What’s next?
\[PRIORITY] A new surprise hidden behind some very interesting nodes???
\[PRIORITY] Native Mac support.
\[PRIORITY] Steam Deck Verification.
A new and improved look for the Scanner.
Community items are coming to Drillbound! When? Not sure, but shortly!
More progression tweaking.
Small general visual improvements.
Since this is somewhat of a big update, I’ll keep an eye on how these changes land before I decide on what to prioritize next.
♥ Thank you all again for your support, see you in the depths!
- TimeSeeker