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1.2.0 — The Barrier Update
Maldhalla · Community Announcements · October 20, 2026
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Boss fight walls are gone. Every boss now carries its own barrier that moves with it.
Unlocking characters no longer costs souls. Unlock conditions are shown from the start, and souls you already spent are refunded.
The Necromancer is now the Plaguecaster, with a new look.
The Laser Beam now hits once per projectile, for the same total damage. On-hit effects trigger once per shot.
Bosses
Outside a boss's barrier, its attacks keep getting stronger, it chases you faster the farther you go, and the screen edges glow red. Step back inside and it weakens again.
Walking bosses path better: they take a route that fits their size and go around walls to reach you. If you stand where they can't reach, they come as close as they can and wait.
Enrage of a boss still alive when the next boss arrives: immediately ⇒ after 3 minutes
New art for the Vampire Count and the Grave Revenant, and for the Warden's and Roll-Call Officer's attack effects.
Balance
Burns and Fireball splashes can now crit.
Thorn Knight Damage Reduction: 10% ⇒ 13%, Thorns Base: 20 ⇒ 32
Thorn Knight's Thorn Explosion from Bramblekeep and Impaler against elites and bosses: x1 ⇒ x2
Ranger gets 25% more Magnet Range and shrine capture speed, and picks up chests and blessings from farther away.
Bard's Rhythm Roulette timing window is over 3 times wider, and Rhythm Guard keeps you immune for 0.5s after the performance.
Centaur's Trailblazer fire and Sage's Wildbloom burning ground no longer last longer with Duration.
Invisible Robe minimum cooldown: 5s ⇒ 10s, maximum count: 26 ⇒ 21
Adrenaline now uses the current Move Speed the stats window shows, so speed from blessings and skills raises its damage too.
Each extra Flame Blade makes its fire zone burn damage 25% stronger and spread farther.
Drone shots now fly faster with Projectile Speed.
Relic effects a recipe weapon never used now give that weapon one it does:
Storm Master on the Tesla Coil: Chain +5 ⇒ Area x1.3
Death Beam on the Laser Beam: Pierce +1 ⇒ Area x1.25
Archer's Eye on the Laser Beam: Pierce +1 ⇒ Area x1.2
Frost Fire on the Flamethrower: Combined Status Effects ⇒ Burn Spread x1.5
Improvements
New hotkeys:
G: Hide and show your own effects
X: Turn Skill Auto-Cast on or off
Z: View equipment slot details
New settings:
Game: Gold & EXP Opacity, Normal Enemy Opacity, Fade Large Effects, Hide Cursor on Key Press
Audio: Run BGM
New on the season ranking:
Tiers: the score each tier takes and where you stand
A gold star on each hero's #1 record
Your exact place during a run once you're in the top 100
The character select screen shows skill versions as cards. The first time you play a character, you pick a version before you start.
Equipment slots show their details on mouse hover, and relic effects name the weapons they apply to.
Cooldown and Move Speed gem cards show the same value as the stats window.
Poison, bleed and burn crit numbers show in their own color instead of gold.
Attack sounds no longer pile up in big fights, and important cues always play.
Maps with Perdition open always show the current level over their door, and the results screen tells you when a new level opens.
The PC version uses about 100 MB less memory at the title screen.
Bug Fixes
Fixed runs played on a new PC before syncing being lost, and the latest save going up late when the server was busy.
Fixed a PC clock that was off leaving cloud saves unreadable or signing you out.
Fixed replays going missing for runs given up from the level-up screen.
Fixed some replays playing back differently from the actual run.
Fixed mashing confirm after an end-of-run reveal starting the next run.
Fixed menu navigation freezing for a moment on a controller and then jumping two steps.
Fixed some blessings and relics applying less than they should when stacked or with certain weapons.
Fixed several other bugs.
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This announcement was written and published by the developers/publisher of Maldhalla on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.