Hey Everyone,
Just a small update this week. It fixes a few bugs introduced in 0.4 and also contains some balance changes based on community feedback. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.
General
Reduced the number of Zephliths in Tribe hordes, particularly with The Druid as an enemy commander.
On lower difficulties, slightly reduced the number of enemies on the second return-to-defend mission in the Campaign.
Some minor GUI changes
Bug Fixes
Fixed enemies sometimes appearing as solid colour squares
Fixed tribe workers sometimes ignoring ore mines
Fixed tribes units in hordes sometimes hitting themselves or allied units
Fixed the refund cost modifier not applying to refunding modules
Rebalanced the Laser Tower's firing distance sound fall-off
Thanks for the continuing feedback on the new Tribes faction. I'm hoping to add some more QoL features and balance changes to them in some of the upcoming minor updates, before 0.5 moves to open testing.