Hello Wildarians,
It is the 3rd calendar week Wildaria has been in Early Access and I've been fielding all the feedback from the community and discord! A big triumph in this patch is preventing landmarks like ocean dungeons and ruins from spawning under islands and beaches.
Could not have fixed all this without your help so round of applause for the Wildaria community. If you want to join us to leave suggestions or chat with other players here's a discord link: https://discord.com/invite/SnfyM2p
If you're having fun adventuring don't forget to leave a review! We're SO CLOSE TO 50 REVIEWS 🐸<3
Ok on to the fun stuff, because a lot of the annoying bugs are fixed I have been able to spent a tiny bit of time looking into new content for Wildaria, namely:
A new snow biome
Albino/melanistic pets variants, more to come...

\[Work in progress snow biome tiles]
NOTE: The community voted for multiplayer first, and I will dive back into multiplayer development at the start of November. But still going to ambitiously attempt to add a snow biome by the end of the year.
For Now Happy Adventuring!
Spacefudge (RJ)
Fixed
Champion estimates fix
NPCs spawning underground (additional fix)
Pet ability cooldown getting stuck after swapping pets
Equipped weapon swapping incorrectly between rooms
Slug water material fix
Lasso sprite falling through to the armor index sprite
Armor/pet multi-swap stacking on inventory close
Anvil swap creating floating UI duplicates
Anvil Shift-click duplication and self-upgrade glitch
Changed
Ocean village deck sorting order
Ocean POI spawns adjusted to produce more ocean ruins and dungeons in the deep ocean
Underwater dungeons and ruins no longer spawn under islands; floating villages or regular ruins spawn there instead
Art
Snow sprite concepts