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Roguefort 0.33.0 - World Travel Overhaul and Screen Reader Support

Roguefort · Community Announcements · October 20, 2026

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Hey everyone,

I'm thrilled to ship another patch today - welcome to Roguefort 0.33.0.

The first big update is that overworld travel just got a big change, because every village, town and city now has a waystone. It's an actual stone, too, which is always spawned close to the market stone. More than that, you can now build AS MANY WAYSTONES AS YOU LIKE. So, you can create a supermassive portal network, not only in Cantal in Adventure Mode, but also in the infinite worlds available in The Crossing mode. The cost of them gets higher with each portal, but there's now a sink for crystal, so save up your crystal.

The second is that I have implemented the first foundations of screen reader support in the game. I am grateful to community member chronos_sacaria for raising this in the Steam discussion forums and providing helpful information for me to work with. The end goal is to provide a complete and AAA level of screen reader support for Roguefort, so that people with any level of sight can play it. If you are a blind player, please get in touch if there are features you'd like to see or particular reader support you require.

There's also a few fixes bundled into this patch, but it's not as a bug fix focussed as the previous two. I took a "break" from the bug fixing to focus on feature development again, to keep things moving along.

Thanks for playing and for your time,

Tim

Waystones in every settlement


Build as many waystones as you like (powerrrrr overwhelmingggg)


The world map


Screen reader support


Fixes

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