Fixed
Fixed a bug where balance changes were not applied to older saves.
Fixed one of the possible causes of a bug where, in some cases, quests would stop progressing and would all appear at once when loading a save.
Fixed a bug where the outpost transfer button for a quest would not work correctly.
Fixed an issue where incorrect navigation weights allowed colonists to walk through modules in living quarters.
Fixed an issue where assigning a capsule for launch would cause the selected Flight Control Center to switch to the first one in alphabetical order.
Fixed an issue where contract filters would reset when reopening the menu.
If research for Large Gas Storage was completed before the module was added to the game, it will now automatically become available for construction when loading a save.
Fixed an issue where new Encyclopedia pages would only appear after switching to the quest log and then back to the Encyclopedia.
Fixed an issue where gas deposit icons interfered with extractor placement.
Fixed an incorrect icon displayed on the box containing a purchased exercise machine.
Fixed a Russian voice line for one of the scientist's lines.
Fixed a bug where switching to probe launch mode from the Transport Cannon interface would not work correctly.
Fixed the behavior of sliders in resource buying and selling.
Fixed a bug where the module selection would not reset when entering various modes.
Fixed a bug where the rover's status would not update after geological scanning was completed.
Fixed a bug where the Fuel Factory was built with a recipe already selected, causing drones to only deliver resources there after it was reselected.
Fixed a bug where hauler or mining drones could be sent to a point of interest, which caused various issues with reconfiguration modules.
Fixed a bug where regolith delivered to the Expedition Center via conveyor belt would completely lose its oxide content.
Fixed a bug where a truck could depart for a point of interest without waiting for all the drones that needed to be brought there.
Fixed a bug where the rocket could get stuck in the waiting-for-new-loading status when the previous one was canceled.
Fixed a bug where the rocket could get stuck during refueling if the game was saved at the moment of its landing.
Fixed a bug where canceling a partially loaded rocket contract would cause the delivered resources to disappear.
Fixed a bug where drones could, in some cases, fail to deliver resources to the Launch Station for departure, causing them to get stuck and preventing the contract from being completed.
Fixed incorrect stacking of helium-3 extraction modifier bonuses.
Fixed the generation of contracts for other objects in the Solar System.
Optimization
Optimized the updating of values in gas-related interfaces.
Reselecting the Cargo Dock or Gas Storage modules now clears their previous data.
Changed
Improved the module recipe-switching system. If the raw materials remain the same after switching recipes, they will no longer be dropped on the ground. This also applies to Mk.2 upgrades.
Slightly increased the brightness of resources on conveyors.
Reduced the delay before the story continues after completing the "Strategic Planning" quest.
Changed the positions of the required and available bed counts in the colonist tooltip.
Added highlighting for the current player's position in the in-game leaderboard, matching the main menu.
Expanded the information in the tooltip when hovering over the rocket on the bottom panel.
Reduced the time before the meteorite impact notification appears.
Added a temporary notification at meteorite impact sites.
Improved the quest log. It no longer shows quest completion dates, and only story missions are marked with stars.
Balance
Rebalanced the costs and durations of interplanetary contracts and urgent interplanetary contracts.
Rebalanced colonists' starting skills.
Slightly increased the cost of Tier 5 conveyors: 7750->8000 per segment.
Rebalanced the research cost for Tier 5 conveyors.
Rebalanced the research cost for additional auto-selling slots in the Flight Control Center.
Rebalanced the flight time for interplanetary contracts to Titan.
macOS
Fixed modifier colors on the Orbital Map.
Added support for the ARM64 architecture. The game now runs natively on both Apple Silicon (M-series) and Intel Macs, delivering better performance compared to running through Rosetta 2.