There are lots of bug fixes, but also a few interesting new features:
Backup supply for transport stops and factories. It works the same way as it does for depots: when this option is enabled on a stop or factory, drones from depots that are almost full (over 50%) will no longer take containers from it. Use this option on stops or factories receiving resources from mineral extraction sites to give recycling priority.
An option to make vehicles wait until they are fully loaded, as many of you have requested.
Stops are now properly included when dragging large multi-selections.
If you notice any issues, please let us know!
Some new texts have not been translated yet, but work is underway. Translations will be added to the beta as they are completed.
Here is the full changelog:
Plan B - v1.1.3 build 1385
Improvements:
- Backup Supply for factories (Factory, Recycling Center, Greenhouse and Food Processing Plant) and transport lines stops.
- Option for vehicles to wait to be fully loaded before depart
- Vehicle stops can now be moved in multiple selections
- WASD sensibility option
Balance:
- Farm fields max temperature a little higher
- Balanced Whales (> 100m deep) and Sharks (<100m deep)
- Changed condition of last story arc dialog to 330k pop insteaf of robotics unlock
Bug fixes:
- Geysers not destroyed by lava when basalt is created
- Fixed City Planner, it now works if surrounded
- Endless upgrade shows in items production stats
- You can't place water filters too deep where they would not work anyway
- On lava world, areas of water risk (triangle arrows in enhanced view) height doesn't depend of lava option anymore
- Plankton dies in lava
- Fixed airship path arrows
- Keep Extractor drones storage when dragging and when loading
- Fixed default mod error (freeze in load once activated)
- Fixed issue with deconstructing vehicles
- Fixed error when upgrading a depot while you dupliate/copy-paste it
- Better balance extractor drones CPU load (no more regular freezes if you build thousands of them - but don't)
- Fixed transport line disappaering when undo it to a previous position under water
- fixed column titles overlapping in some langages
- fixed an error when opening dialogs history
- fixed text auto-resize in tech tree
Minor:
- Updated Wiki
- Updated localisation from/to Crowdin
- Added loading hint with ideal temp for planet
To stay updated (no spam, ping only for new EA launches or releases):
- Discord:
https://discord.com/invite/EGZuBNXGdt
- Mailing list: