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Clockwork Carnage

Wrestling Empire · Community Announcements · October 19, 2026

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v1.8.0

- "Most Falls Wins" works properly with the "Intervals" format for Clockwork Carnage! After the last entrant, an extra 5 minutes is added to the clock. Wrestlers tied on the same score after that then play on under "Sudden Death" rules.

- New family of "Ripcord" and "Short Arm" moves includes Chris Denker's "Taste Of Danger"! To end with a specific move, set it as your front special with a special ripcord from the rear.

- New "Devil's Horn" move at the head! It can also be accessed at the end of a Reverse Plancha / Hurricanrana, etc.

- New pointing gestures include a "Curse"!

- Expanded outside world now features a 4-way junction, houses in the suburbs, and a trailer park! These can be rented for less than a hotel.

- New vehicles include every type of car, a van, and a bicycle!

- The airport parks the plane further out to make more space to roam.

- Access to the plane only costs $100 while there is nowhere to go.

- Seated friends can wave at each other but not hug each other.

- It is no longer possible to change costumes via keys 1-3 on PC, as this was only ever for testing purposes.

- Prevented rising into a non-existent "Belly-To-Belly" variation.

- AI is half as likely to leave the ring for no reason.

- Restart angles are less likely in exhibitions (especially if you quit on purpose!).

- Big attacks meant for standing opponents are much less effective against a lying opponent.

- Falling on furniture shakes it properly.

- Falling in water produces more splashes.

- New photo backgrounds.

- New theme at #87.

- Entrances can be skipped before they even appear (i.e. in the tunnel of the backstage area) with controller buttons or the ESC key.

- You don't have to pay for props that you agreed to endorse.

- More moderate stat changes over the long-term.

- Pins are harder to score against popular opponents with good health.

- To prevent spamming lying grapples and pick-ups, you need to regain a little more consciousness before you can attempt them.

- Cartwheels don't travel quite so far.

- Consistent +/- button positions when casting Exhibitions.

- Multiple touches aren't mistaken for right mouse clicks.

- Improved timing at 60fps.

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