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Yet Another Update 1.0.2

Yet Another Zombie Survivors · Community Announcements · October 19, 2026

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ㅤWelcome, Survivor!



As promised, we're posting our first wave of post-release balance changes, along with some other improvements to the game that you've asked us for and fixes for some of the remaining issues reported since version 1.0.1b.

Be sure to check our developer notes for each category of balance changes for a better explanation of why we are tweaking certain things. This should come in handy, as it's the longest changelog we've ever written ːyazs_pigeonː

The changes are as follows:


ㅤːyazs_crossbonesː Additions:




ㅤːyazs_crossbonesː Changes:




ㅤːyazs_crossbonesː Quality of life:




ㅤːyazs_crossbonesː Fixes:




ㅤːyazs_crossbonesː Balance - Missions:



DEVELOPER NOTE: Some missions were easy to complete, while others were unnecessarily difficult or tedious. We would like this balance pass to create a good baseline experience for everyone. We will continue to monitor the situation closely and make improvements where possible. We plan on introducing additional tweaks to the overall mission flow and structure, so stay tuned for more quality of life changes.



ㅤːyazs_crossbonesː Balance - Badges:



DEVELOPER NOTE: While the Badge system overall seems to be in a good spot balance-wise, we wanted to take a look at all the most and least used options and tweak them accordingly to promote a more varied choice pool for your runs. We can all agree that it's not fun when only two or three options are always best in slot for any situation, and while some will continue to be safer choices for most cases, we hope to shorten the existing gaps with the following changes:



ㅤːyazs_crossbonesː Balance - Military Training:



DEVELOPER NOTE: Our data showed that certain rarity options were much less popular than others, so we're increasing their potential in underperforming areas. When it comes to Military Training, there don't seem to be any requiring tuning down, but if it's not the case in your opinion, be sure to share it with us.



ㅤːyazs_crossbonesː Balance - Items:



DEVELOPER NOTE: While many of the options listed below are already awesome, some had very niche uses. With these changes, we want to improve their overall pick rate, reduce their ban rate, and while doing this also introduce some build depth by implementing lots of new item combos. Some of them may become overpowered, but it's a sacrifice we are willing to make. Enjoy!



ㅤːyazs_crossbonesː Balance - Survivors:


ㅤ

SWAT:



DEVELOPER NOTE: Thanks to improvements in the grenade-throwing AI and a few enhancements to his less popular options, SWAT should emerge as the gold standard for Survivor balance, offering players a reliable and versatile choice for any situation.

ㅤ

Tank:



DEVELOPER NOTE: Tank continues to be a fan favorite and a strong choice in most situations. Some of the more prominent features of his kit have been toned down slightly to bring him more in line with his colleagues, while adding some flavor to his least popular ability evolution path. There's no need to worry though, as he is and always will be a force to be reckoned with.

ㅤ

Engineer:



DEVELOPER NOTE: Depending on the number of enemies currently on the screen, the Engineer's T2 weapon could feel like a downgrade at times, so we're tweaking it a bit, along with their two seemingly weaker T3 weapon options. The Engineer should still be chosen for the utility and cool abilities, which is why we're buffing the less popular ones.

ㅤ

Huntress:



DEVELOPER NOTE: Recent fixes to her shooting aim and projectile arcs caused her to overshoot the damage potential of a balanced Survivor, so we're reducing her T3 options while improving her abilities. It's also worth mentioning that Arrow Penetration should now correctly calculates its DPS and Damage Done values.

ㅤ

Ghost:



DEVELOPER NOTE: Melee options weren't given much attention after the implementation of the Weapon Range system, so we're addressing this by ensuring their attacks are swift and deadly. Kunais were still an absolute terror in the eyes of the Horde, so we're reducing their effectiveness considerably while simultaneously increasing the potential of the rest of Ghost's kit.

ㅤ

Medic:



DEVELOPER NOTE: While she is already a powerful tool in the right hands, we are ensuring that her kit remains desirable while staying true to her role as a support survivor. That said, the Medical Drone should now feel like a proper offensive ability, especially in its evolved form. Also, Freezing Flasks were overperforming her other T3 options, color us surprised!

ㅤ

Pyro:



DEVELOPER NOTE: While Pyro is already very enjoyable to a large amount of players, we want all players to eat good. Like, REAL GOOD! Similarly to Ghost, we're buffing most of his kit. Pyro fans, rejoice (if you're not one yet, you'll become one after this update)!

ㅤ

Mechanic:



DEVELOPER NOTE: The Mechanic remains a great specialist Survivor, but some parts of her kit had flaws that you often mentioned in your feedback. RC Cars were still derpy, and while the Chainsaw was awesome by design, it was in danger of becoming the worst performing T3 weapon in the game. We hope to address all the common concerns with the following changes:

ㅤ

Ranger:



DEVELOPER NOTE: Since her introduction, she has become a fan favorite for multiple reasons, one of which was undoubtedly overtuned by a large margin (looking at you, Flarebolt!). We believe that by improving her kit in small ways, she'll continue to shine brightly without overshadowing her teammates. PS The more sound-sensitive of you can now turn down or disable the animal cries and the whistle sounds in the Options -> Accessibility -> Mute selected sound effects.




For the next update, we'll be looking to add more language support, possibly expanding the game with new systems, and tweaking enemies and difficulty levels to provide a higher challenge. Please let us know what you think of the improvements to the overall balance, share your suggestions, and keep an eye out for updates to the public beta branch!

By the way, the game's Original Soundtrack is now complete! All the missing tracks were filled, so feel free to grab it while it's on a -40% discount if you want to support us further while listening to awesome music! Also, we're looking into the possibility of uploading it to more places, like popular music platforms. Let us know which one we should target first!

https://store.steampowered.com/app/4377470/Yet_Another_Zombie_Survivors_Soundtrack/
As always, please remember that if anything seems to be working incorrectly, you can always contact us, and we will do our best to help. We also have a pinned Troubleshooting Guide on the Steam forums with answers to common problems you might have encountered, so be sure to check it out. Also, when sending us an F8 feedback form, please fill out the email field so that we can get back to you. Thank you & have fun!

PS We have fixed an issue where the Steam Cloud was not synchronizing properly. This can, however, still happen due to faulty local files, requiring a one-time deletion of /remote/ folder and remotecache.vdf file, for them to be synchronized from the cloud. If you are experiencing this issue after this update, please email us at [email protected] and we will help you out.

PS2 If you've lost your progress due to the Steam Cloud issues, you can restore it easily with the use of our in-game backup system. Please read on how to do this in the pinned Save backup information thread.

ㅤStay awesome,
ㅤㅤKalafiorek @ Awesome Games Studio



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https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/
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