We hope you've been enjoying your time experimenting with the changes brought in the Quality Tailoring update. Thanks to everyone who has shared feedback, especially around the sweeping balancing changes that have been implemented, as this has really helped us see areas for additional improvement.
The main change being an adjustment to Caster Combat to prevent it breaking the very late NG+ meta. We've also taken the opportunity to address some additional bugs and missing tags as part of this hotfix rollout.
For the list of changes for this specific hotfix, please see the full notes below 👇
Hotfix 1 Change List
Balance
We wanted to experiment with percentage-based bonuses for Caster Combat to give spells an additional scaling factor, but the differences between early and endgame were just too large here.
Values that are meaningful for most players at lower Ranks were meta-breaking for those in very high NG+ tiers. As such, we’re getting back to flat scaling for now, albeit with higher numbers. We’ll be looking into other ways to make spells remain competitive in the late game in future updates.
Caster Combat boon Spell Power bonus per rank changed from 4% to 12 flat
Vigorous Valor boon Armor bonus per rank increased from 10 to 12
Bleed damage to bosses reduced by around 20%
Increased all Spirits’ Health, Armor, and Resists for Trial Ranks 6+
Increased kill number requirements for higher Spirit Trial Ranks, with a slight exponential component
Bug Fixes
Increased the consistency of Spirit bosses’ summoning abilities
Increased the consistency of portal enemy spawners in Spirit Trials
Rhythm’s 5% innate weapon crit bonus now correctly displays in the character sheet
Lightning Mastery: Arc Lightning no longer triggers itself
Lightning Mastery: Arc Lightning now displays the correct number of chains in its tooltip
Lawbringer: Shackles can now trigger Punish the Wicked
Fixed an issue that prevented Camouflage cloth dye from dropping.
Higher tier Sceptres now correctly use gem material when dyed
Tag Fixes
Blessed Strikes no longer lose the melee tag with some skill orbs.
Lawbringer: Shackles now correctly carries the physical tag.
Divine Favor: Holy Flames now correctly carries the fire tag.
Wind Weaver: Winter Winds now doesn’t remove the physical tag.
Flurry of Blades: Fiery Bolas now correctly carries the fire tag.
Artificer’s Suit now correctly carries the physical tag.
Barrier: Flame Shield now correctly carries the fire tag.