Brick Recovery, Accessibility, Controls & Save Performance Update
Update - v1.3.0
This update adds a new Brick Recovery system and colorblind accessibility options, alongside improvements to gamepad controls, Skill Tree navigation, autosave performance, and localization.
Brick Recovery
Added Reset Loose Bricks to the Pause Menu below I'm Stuck.
Recovers bricks that have fallen underground, become stuck, or gone missing.
Returns unplaced and incorrectly placed bricks to their original supply areas.
Recovery also includes bricks carried by players or stored in Wheelbarrows.
Correctly placed bricks, completed buildings, money, and skills are preserved.
A save backup is created before recovery.
In multiplayer, only the host can use this option, and it affects all players.
Recovery UI, confirmations, and messages are available in all 31 supported languages.
Please note that custom brick piles will be rearranged when recovery is confirmed.
Colorblind Accessibility
Added Custom brick colors under Settings → Accessibility.
Added Red–green and Blue–yellow presets to help distinguish brick colors.
Individual brick groups can also be customized using:
Hue
Saturation
Brightness
Added a preview before confirming color changes.
Custom brick colors can be restored to their defaults at any time.
Expanded Incorrect placement warning settings:
Change the warning color.
Adjust fill opacity.
Toggle a dark outline for additional contrast.
Incorrect placement warning settings also work when custom brick colors are disabled.
Controls & Wheelbarrow Improvements
Changed the default gamepad Emote binding to D-pad Down.
Changed the default Wheelbarrow brick pickup binding to L2 / LT.
Added continuous brick pickup while holding the pickup button.
Continuous pickup stops automatically when carrying slots are full.
Increased continuous brick pickup speed.
Assigned Vehicle Reset to D-pad Up.
Added the missing Vehicle Reset input prompt and remapping option.
Previously saved default bindings are updated automatically while preserving custom bindings.
Skill Tree Improvements
Added smooth automatic scrolling after purchasing an upgrade to reveal the next skills in that branch.
Made locked skills more faded while keeping unlocked, purchased, and selected skills clearly visible.
Automatic scrolling is cancelled when manually scrolling or navigating with a gamepad.
Skill Tree scroll position is preserved when reopening it during the same session.
Added initial Skill Tree focus based on saved progression.
Teammates purchasing skills no longer move your Skill Tree view.
Added Reduce Motion support for automatic Skill Tree scrolling.
Save Performance
Reduced CPU overhead and temporary memory allocations during autosaves.
Improved background save processing.
Improved disk-writing efficiency for larger worlds.
Existing saves remain fully compatible, so you can continue your current progress.
Localization & Terminology
Renamed the Wide Block used in the Library doorway and Tower windows to Frame Block to avoid confusion with corner blocks.
Updated the new name across all 31 supported languages.
Fixes
Fixed a compilation error in the input-binding display-name tests.
Thanks for all your reports and feedback!
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