Thank you so much for supporting Dimenshot and for your feedbacks!! Here are the things I’ve fixed and balanced in this hotfix: Gameplay & Balance
Keybindings: Dedicated separate keybindings have been added for the Slam button and the Melee Switch button.
Proud: Melee combo damage has been buffed.
Claws: Bleeding effect speed has been increased.
Melee: Holding down the left-click now automatically performs melee attacks.
Dart: Left-click attack speed buff has been increased, and dart speed has been raised.
Greed: Damage has been nerfed.
Proud: Added a transition to the idle state if parried; its attack is now interrupted, and it dodges away.
General: Melee passive balance has been reworked so that each weapon feels unique.
Perfect Parry: Added to the game. Timing is now much more crucial when parrying, and successfully parrying grants energy.
Bug Fixes
Fixed the audio bug in the intro cinematic.
Added missing text effects for Asian languages.
Fixed a bug that occurred when spamming right-click with the Claws.
Fixed the ground slam bug where players could clip into the floor.
Fixed a bug where the resolution reset to 0 during level transitions.
Grandin: Fixed an issue where attacks were dealing invisible damage.
New Features & Audio
Minibosses: Bob minibosses have been added to the Sin Tower.
Audio: Claws sound effects have been updated, and bass has been added to melee hit sounds. Have a great day! - Emir "Iceberg" Kavak