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Week 1 Patch - v1.0.1

Haunted Heist · Community Announcements · October 17, 2026

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Features

- New lobby option Lobby PvP (on by default). Off makes everyone in the live lobby immune to guns, tricks, arrows, grenades, pounce, and thrown bodies.

- New heister option Gemstone Respawns (on by default, nested in advanced settings). Off hides burn-a-gem respawn.

- The pause menu has the same Extras button the main menu has. Allows easier access to discord, bug reports, code redemption, etc.

- Main menu has a news carousel! This is English only for now, as translating each news entry into Haunted Heist's 14 supported languages is difficult for our small team.

- Pause menu has an Add Friend button next to players' names. Also English-only for now, pending translations.

- Chat command /discord opens the Haunted Heist discord server invite in your browser.

Tuning

- Caged gem sync window is 4 seconds, up from 2.

- Trampolines are a bit smaller (easier to jump up onto), and you can steer more in the air after a bounce.

Fixes

- A flashlight on the caged-gem keypad no longer whites out the buttons, improving legibility of symbols.

- The revolver auto-reloads if you shoot your last bullet and you have some in reserve.

- Fixed bug where getting a pounce kill from the ceiling wasn't triggering "Next Level Ceiling Tech" achievement

- Silence, Voice Swap, and Telepathy end when role selection starts, and their notices stay off that screen.

- Mid-game joiners catch up on opened chests, vault keys, the vault door, passage doors and lock timers, the passage return door, and discovered map rooms including stairs.

- Passage doors have no collider, so they don't push you when opening.

- The Safe Room map is now properly synced when joining mid game. The "you are here" arrow now has a white outline.

- Spectating a ragdoll clears the carried-souls list.

- Walkie-talkie volume and mute follow the speaker's own audio settings.

- Player faces are no longer hidden behind the glass in the Greenhouse.

- Improved leaderboard load times.

- Fixed issue with The Passage tutorial scenario where you could get stuck unable to advance if you entered The Passage without grabbing the vault key shards first. Music was also missing.

- Fixed issue where getting shot out of Pluck gave you a shortened bleed out time.

- Fixed issue where clients' game clock displayed 00:01 instead of 00:00 when game ended.

- Safe Room game settings, the mirror, and start-game interact prompts only respond when you are facing them. Downed and stunned players cannot interact with these prompts.

- Hit-marker audio goes through SFX bus instead of Master.

- Fixed issue where voice changer for Trickster erroneously changed at beginning of game.

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