if your request, suggestion, bug report isn't listed
they are carried over to the next update!
NEW
- Fleet > Loadouts: every fleet ship's fitted gear in one list, with a preset badge (matches / differs / no preset) and an "Upgrade" badge when a better piece waits in your hold or storage. Tick several ships (or Select All) and set them to Follow a Preset, or Stop Following, in one go.
- Show on Map: right-click a fleet ship (or use the button in its details) to open the map on it.
- Galaxy map objectives: every accepted contract now has a ring on the galaxy map, and a new Objectives panel lists them all with reward, target, jumps and time left. Click a row to centre the map, or Track it from there.
- Fleet > Scouting: a list of every sector your scouts have charted, with what was found there (stations, fields, wrecks, hostiles). Filter, sort, and open the map on any of them.
- Crew presets: save your ship's crew seating and apply it later. A confirm list shows every officer move before anything happens. Manage them under Fleet > Crew Presets.
- Fleet drone controls: fleet ships with Drone Bays show their drones in the Fleet tab, and slot types can be changed there without docking. Fleet Settings > Carrier Drones: one default drone type for your fleet carriers, with optional picks for Miner, Guard and Transporter hulls.
- Equip Best > Buy from Market: a new switch beside Equip Best. When on, Equip Best also looks at the docked station's shelf and offers a ticked shopping list with prices before buying and fitting.
- Station rules: right-click an item on your station's Production or Stockpile page to Copy Settings, Paste Settings or Paste to All in This Group. Apply to Other Stations: send a rule to any of your other stations from a checkbox list.
- Dismiss from Fleet: release a fleet ship from anywhere. It keeps its cargo and flies off to a nearby friendly station; its officers come back to you.
- Unload into Hold: take the haul out of a cargo or mining drone's bay at any time. Drone cargo is no longer lost when a Drone Bay is removed.
- Production uses locked items: a checkbox on each of your stations' Production page (off by default). When off, production won't use stacks you locked.
CHANGED
- Ship handling gear (drives, gyros, strafe jets, brakes, stabilizers) now gains +10% per MK step on top of the one below, so a higher MK always clearly beats a lower one. MK I ships handle exactly as before; top speeds are unchanged.
- Locked items stay locked inside your own station's storage in single-player.
- Move Items: the row of ship buttons folds to one line, so the item list stays in view with many ships docked.
- Your stations now ask friendly markets for the station reactors, rechargers and other station parts their build still lacks, so they can be bought again.
- Fleet ships near a construction site now count when you press E to deliver, and fleet ships docked with you can hand in contract cargo directly.
- The radar no longer zooms out to the whole sector with long-range scanners, so nearby stations stay visible.
- Bug-report screenshots now show your HUD as you saw it.
FIXED
- Lag spikes in big galaxies from faction traders planning deliveries and from construction supply runs.
- Drones were capped at 30 even on ships that support more.
- Opening the inventory called drones back to be rebuilt, and some rebuild timers never moved.
- Docked, drones showed MK I stats instead of their real ones.
- Crew vanished after switching to a drone and back.
- Commanders switched to a mining or trading fleet didn't put their existing ships to work.
- A fleet ordered to attack could fly away to another sector instead.
- A stripped fleet ship with no drive could get stuck forever.
- Some ships flew to a gate that wasn't there and got stuck in the sector corner, including construction ships pushing into each other.
- Haulers could die at the sector edge waiting to dock at stations built near the border.
- Traders from other factions could wait forever at a station door.
- Autopilot switched boost on and off constantly instead of holding it.
- Pause didn't work while typing in a search box; Shift + arrow keys now select text.
- Locking part of a stack, or stacking gear, could lose the lock.
- Building scaffolds didn't show their construction animation.
- Dreadnought and Leviathan factory Drone Bays stayed at MK I.
- Crew assigned to one station were offered as captains at another.
- Station officers whose station was gone kept drawing salary; they now come back to you.