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1.12.28 Major Update — October 17, 2026

Clicker Ore · Community Announcements · October 17, 2026

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NEW

- Golems are here: a Golem Egg from the store hatches a random golem, and every golem you own stands beside you in the mine and boosts you with its skills.

- Golems level up from the ore you break; hatching another copy of the same golem raises its stars and the power of its skills.

- While a golem's skill is active, a ring in the golem's color spins at its feet.

- Nightmare tiers: once you defeat a boss, its endless Nightmare tiers unlock; each tier makes the boss stronger, the rewards bigger and drops rarer Upgrade Stones.

- When your critical chance goes over 100%, the extra keeps increasing your critical damage.

- The Statistics page now shows Abyss, Nightmare and login reward counters.

- The Activity Log now records login rewards, hourly gold, offline earnings, trades, Ascensions and pickaxes unlocked by floor.

IMPROVEMENTS

- In-game messages now explain what happened, what it means and what to do.

- Reward panels always show the rewards you actually received.

- Boss rewards now appear in the card's info window, together with the reward of the next Nightmare tier.

- Time skip results are now calculated more consistently with your in-game progress.

- Hit sounds now play in sync with your clicks, and the silent gaps at the end of sound effects were removed.

- Short hitches that could happen while saving were fixed.

- The task button now shows a notification when a new task slot opens.

- The bonus label on single-currency packs is now calculated from the actual prices.

- The upgrade button text in the Smith is now shorter.

- Buttons that are gray because you lack resources no longer show a warning text when clicked.

BALANCE

- Pet upgrade costs now grow much more slowly.

- Hourly free gold is now based on the ore gold of the deepest floor you reached this Awakening; temporary boosts no longer increase it.

- Trader conversion fees are now paid in Ore Stone; trades that give or take Ore Stone are free.

- Converting Upgrade Stones to a higher tier now costs an Ore Stone fee.

- Character experience now comes only from broken ore; levels were recalculated once under this rule.

- Pickaxe mastery experience now depends on how tough the broken ore is for your depth; mastery for the current Awakening was reset once.

- Unique tasks no longer give Essence.

- The Lucky Spin's Essence slot now grows with your progress, and its gold slot was increased.

- Worker income now scales with your progress.

- The Heavy Strike blessing's critical multiplier was brought in line with the other blessings.

- In the Arena, the stronger side now usually wins; luck plays a smaller part in fights.

FIXES

- Fixed the Lucky Spin drifting away from the won slot after a spin.

- Fixed progress being lost when a save reset could not be written.

- Fixed the game freezing when pasting a large save.

- Fixed clicks stopping when Steam disconnected mid-session.

- Fixed locked skills and pickaxes being purchasable.

- Fixed equipped enchantments being dismantlable.

- Fixed rewards not being granted when an Abyss run ended with an Awakening or Ascension.

- Fixed the timer continuing after the ore on a timed floor was broken.

- Fixed countdowns stopping while the effects panel was open.

- Fixed diamond products appearing purchasable before their price had loaded.

Happy digging!

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