NEW
- Golems are here: a Golem Egg from the store hatches a random golem, and every golem you own stands beside you in the mine and boosts you with its skills.
- Golems level up from the ore you break; hatching another copy of the same golem raises its stars and the power of its skills.
- While a golem's skill is active, a ring in the golem's color spins at its feet.
- Nightmare tiers: once you defeat a boss, its endless Nightmare tiers unlock; each tier makes the boss stronger, the rewards bigger and drops rarer Upgrade Stones.
- When your critical chance goes over 100%, the extra keeps increasing your critical damage.
- The Statistics page now shows Abyss, Nightmare and login reward counters.
- The Activity Log now records login rewards, hourly gold, offline earnings, trades, Ascensions and pickaxes unlocked by floor.
IMPROVEMENTS
- In-game messages now explain what happened, what it means and what to do.
- Reward panels always show the rewards you actually received.
- Boss rewards now appear in the card's info window, together with the reward of the next Nightmare tier.
- Time skip results are now calculated more consistently with your in-game progress.
- Hit sounds now play in sync with your clicks, and the silent gaps at the end of sound effects were removed.
- Short hitches that could happen while saving were fixed.
- The task button now shows a notification when a new task slot opens.
- The bonus label on single-currency packs is now calculated from the actual prices.
- The upgrade button text in the Smith is now shorter.
- Buttons that are gray because you lack resources no longer show a warning text when clicked.
BALANCE
- Pet upgrade costs now grow much more slowly.
- Hourly free gold is now based on the ore gold of the deepest floor you reached this Awakening; temporary boosts no longer increase it.
- Trader conversion fees are now paid in Ore Stone; trades that give or take Ore Stone are free.
- Converting Upgrade Stones to a higher tier now costs an Ore Stone fee.
- Character experience now comes only from broken ore; levels were recalculated once under this rule.
- Pickaxe mastery experience now depends on how tough the broken ore is for your depth; mastery for the current Awakening was reset once.
- Unique tasks no longer give Essence.
- The Lucky Spin's Essence slot now grows with your progress, and its gold slot was increased.
- Worker income now scales with your progress.
- The Heavy Strike blessing's critical multiplier was brought in line with the other blessings.
- In the Arena, the stronger side now usually wins; luck plays a smaller part in fights.
FIXES
- Fixed the Lucky Spin drifting away from the won slot after a spin.
- Fixed progress being lost when a save reset could not be written.
- Fixed the game freezing when pasting a large save.
- Fixed clicks stopping when Steam disconnected mid-session.
- Fixed locked skills and pickaxes being purchasable.
- Fixed equipped enchantments being dismantlable.
- Fixed rewards not being granted when an Abyss run ended with an Awakening or Ascension.
- Fixed the timer continuing after the ore on a timed floor was broken.
- Fixed countdowns stopping while the effects panel was open.
- Fixed diamond products appearing purchasable before their price had loaded.
Happy digging!