Thank you for your patience on this update, took way longer than it should have as usual, but summer is over, mostly have the family stuff wrapped up after my Grandpa's passing, kids are back in school, and it's time to really start pushing out some of the bigger updates I've been working on for quite some time. As I've mentioned in the Discord, some of the larger things are getting bumped to the next few updates (Factions, rescuable survivors, etc) in favor of getting out some of the other changes to get tested, enable the Halloween update, and prepare for the Early Access exit. A lot of fun stuff will be happening over the next two months, so stay tuned!

Additions
Completely overhauled the liquid system: you can now drop liquid containers over others to move liquids around. Old containers should update to the new versions automatically when set in the world, and dropping old containers from your inventory should update them as well.
Added Combat, Raid, Build, and Chat logs to the server admin menu
A few new vehicles added (more coming soon, along with the new Barn Find system next week)
Seeds have been added for the crop plots
Pause Button now in escape menu for single player
Added map preview to world creation
Damage indicator arrow when taking damage (only shown when the damage dealer is within 1000 or so units)
Guns now attach automatically to backpack sockets when a backpack is changed or equipped
Changes
Changed world lootable objects to be resettable through the admin panel (all world objects will respawn)
Added number to crafting list to show when a craft is for multiple items (such as a single Cornmeal craft resulting in 25 Cornmeal from 1 Corn)
Adjusted hotbar item usage to be a bit more player friendly (can now drop over items to replace the current hotbar slot, and pressing hotbar keys while mousing over an inventory item will set it to the hotbar, a few more updates coming to this soon)
MP7 damage increased
Blood Bags can now stack to 100
Close buttons added to a bunch of pop up menus
Many pop up menus have had their UI updated
Changes to some PvP raiding and looting unowned storage object interactions
Salvage enabled for worn storage like backpacks rather than being locked to the base inventory
Removed camera sway from breathing when not holding a firearm (use a melee weapon or no object in hands while building to keep camera from swaying)
Bug Fixes
Fixed characters still moving around when customizing - for real this time!
Fixed issues with some textures and door sizes being too small on multiple houses
Fixed issue with locked day/night settings not updating on non-host players
Fixed world saves showing "W_" before them
Fixed some drop tables not working correctly when using certain languages
Bottom right notifications not working with specific languages should be resolved
Fixed first / third person hiding hair with hide helmet enabled
Fixed some issues with Hide Helmet not working as intended
Time of day setting in multiplayer now works as expected for clients
Fixed some issues with looting raided inventories in PvP
Water inside the flooded missile silo has been fixed
Resolved dropping items over health bars removing the item even when it wasn't a consumable
Fixed bug with red damage flash not playing for the hosting player
Resolved multiple issues with salvaging leaving ghosted inventories
Car horns are now part of the Vehicle volume slider instead of always going loud
Fixed not alerting player if trying to create a world with a name that would overwrite an existing world
In the works for next / future updates...
More halloween stuff next week
More bosses
World interior passes
World item spawn rework
Vehicle spawning overhaul
A ton more gun attachments and colors
More guns
New crafting stations and crafting recipes
New buildable pieces
Collectibles
A lot more clothes
Vendor rework getting super close
Faction system with hubs and rescuable survivors
Many more tasks to finish up the story / lore for DeadPoly
Placable map markers on the world map
Hotfix 1
Hosts in multiplayer can fill up vehicles with the new liquid systems now
Hosts in multiplayer can now plant in crop plots as you'd expect
Resolved multiple objects in world not being able to be permanently removed (sandbags, warehouse shelves, doors, and some other objects)
Resolved some issues with water containers not updating when filled from other containers
Isopropyl and Motor Oil now update to the new liquid system when dropped on the ground like the water bottles and fuel cans
Really fixed the water in the silo now... For real?
Locked doors now update hitpoints when taking damage